Yet I haven't seen you give suggestions about changes that would make it more bearable to you to do, only repeated posts that you don't like it, but that doesn't help anyone
Xantia
Arch Wizard
Characters
Xantia, Battle Bunny, Airoe, Sinzin, Ilyada, Brawn McGeary
Platform
- Android
- PC
I believe gathering and crafting, have purposely been made tedious... to create a market for the better quality tools, supplies and buffs, that may be used to speed the process. I don't see this system changing, any time soon. 

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If that were the case, they would have kept energy (and the paid for with real money energy pots).I believe gathering and crafting, have purposely been made tedious... to create a market for the better quality tools, supplies and buffs, that may be used to speed the process. I don't see this system changing, any time soon.![]()
And just as a counter point, some of us find combat levelling considerably more tedious than the relaxing gathering and crafting.
As far as I personally am concerned, the only flaws with the game's current crafting and gathering systems are the relatively minor issue that crafting takes too long to level by comparison with gathering and the much more significant issue that all village skills have zero purpose other than as support for combat (which issue will hopefully be solved with the addition of housing, when finally there will be some point to the village side of the game).
Halleebell
Squirrel
Characters
Hallee/Freyra
Platform
- iOS
- PC
Gathering is pretty quick when it comes to lvling. Shoot just grabbing the plenty’s you see while lvling is honestly about enough(unless you have really bad luck or play when it’s busy on the server) Crafting on the other hand is slower then even combat atleast it seems that way.
I did suggest that crafting be increased from one minute to maybe two or three minutes when they were wanting suggestions for game improvement I know that doesn’t necessarily help the crafting aspect but for people who are like me and literally can’t craft without motes or people who like to chat while crafting it gives them a bit more time to chat or use their motes. I wonder if they could make something to craft the gives better xp at each station like how trinkets are a really good way to lvl. The other problem is with lightning warrior the only thing you really need is the smith. If your someone who wants all crafting complete your smith with be way above everything else. Except maybe tailor if your crafting all your gear.
Another way that really helped me lvl two of my alts was honestly a spec. I crafted a lot of weapons and armor was pretty broke but it did help.
I did suggest that crafting be increased from one minute to maybe two or three minutes when they were wanting suggestions for game improvement I know that doesn’t necessarily help the crafting aspect but for people who are like me and literally can’t craft without motes or people who like to chat while crafting it gives them a bit more time to chat or use their motes. I wonder if they could make something to craft the gives better xp at each station like how trinkets are a really good way to lvl. The other problem is with lightning warrior the only thing you really need is the smith. If your someone who wants all crafting complete your smith with be way above everything else. Except maybe tailor if your crafting all your gear.
Another way that really helped me lvl two of my alts was honestly a spec. I crafted a lot of weapons and armor was pretty broke but it did help.
Xantia
Arch Wizard
Characters
Xantia, Battle Bunny, Airoe, Sinzin, Ilyada, Brawn McGeary
Platform
- Android
- PC
I vaguely remember running out of energy and needing to wait to recharge or buy more. I'm VERY happy that they replaced that system, with the current one. The current system gives us more options to earn buffs in-game and/or buy from the Crown Shop.If that were the case, they would have kept energy (and the paid for with real money energy pots).

And there's nothing wrong with that... we all have our own preferences.And just as a counter point, some of us find combat levelling considerably more tedious than the relaxing gathering and crafting.



I've always been able to level-up my Villager skills along (or ahead) of my Combat skills, by balancing my activities and using ALL available buffs, as efficiently as possible. The only time I ever had a problem, was on a quiet server where there was no active Trade community and I was unable to sell what I gathered, to buy more Supplies and Motes... and unable to sell Crown items for gold, until I reached level 40. This was VERY frustrating.As far as I personally am concerned, the only flaws with the games current crafting and gathering systems are the relatively minor issue that crafting takes took long to level by comparison with gathering and the much more significant issue that all village skills have zero purpose other than as support for combat (which issue will hopefully be solved with the addition of housing whe finally there will be some point to the village side of the game).

Personally, I've never had a problem with Villager skills main use, being to support Combat. I enjoy being able to craft my own gear and consumables. However, I'm excited for the new Villager expansion and hopeful that it will give us even more content to enjoy.


Phergus
Master Gatherer
Platform
- PC
If this was a game about crafting then using Gobazollas, Xinzen Carp and Arachnamassers wouldn't be limited by combat level. Triad potions wouldn't be combat-level limited. Access to high-level materials wouldn't be stuck behind combat-level limited zones.... it seems this a game about crafting not heroes it literally takes 3 times longer to lvl your crafting and gathering than it does your combat lvl...
It's easy to max out your gathering in far less time than it takes to reach combat level 95. For crafting it's a tradeoff between time and gold. If you want to do it quickly you spend the gold to get sufficient motes otherwise you invest the time.
Drakz
Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
- PC
i have a very sufficient amount of motes coming to about 1 million motes roughly 127 stacks so motes are not the issue the issue is the time it takes to gather all the supplies its either that or all the gold it would cost to buy the amount of mats i would need to max my crafting. then and thats just to be able to enhance my own gear if i wanted to craft my gear then i have to spend an outrageous amount of mats crafting the same items 30 times each which in its self is just senseless why on earth in any game would you want to craft the same piece of armor 30 times then you gotta hope you can get stats you want or need unlike most other crafting systems where you know exactly what you are crafting.
CaraLox
Jack Of All Trades
Characters
10
Platform
- iOS
- PC
Drakz
Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
- PC
excuse me for posting in a discussion thread and not a suggestion threadYet I haven't seen you give suggestions about changes that would make it more bearable to you to do, only repeated posts that you don't like it, but that doesn't help anyone
Halleebell
Squirrel
Characters
Hallee/Freyra
Platform
- iOS
- PC
Something I did with my last alt was…
Anytime I was running zones I’d grab all plenty’s I found(I did not go out and seek plenty’s). Obviously motes isn’t a issue for you so that’s good. Anything I couldn’t craft (mushrooms, fruit)Id sell to token vendor. After about a week or two usually a week I was starting to get over loaded with stuff. I’d craft whatever I had the fewest of. You could probably craft it all pretty quickly with the amount of motes you have. I then would sell half of the crafted goods at AH then the other half (expect what I needed for gear) to token vendor.once I got a crafting lvl pretty close to the end I’d buy the books to finish off the lvl. Luckily now you can buy them all the way to 95.
This is what I did because I really do not like to craft. But i do enjoy the merchant part of the game.
i know you’ve been around a long time. But if you haven’t done that maybe try it. It breaksup The grind a bit so it doesn’t seem so tiresome.
Anytime I was running zones I’d grab all plenty’s I found(I did not go out and seek plenty’s). Obviously motes isn’t a issue for you so that’s good. Anything I couldn’t craft (mushrooms, fruit)Id sell to token vendor. After about a week or two usually a week I was starting to get over loaded with stuff. I’d craft whatever I had the fewest of. You could probably craft it all pretty quickly with the amount of motes you have. I then would sell half of the crafted goods at AH then the other half (expect what I needed for gear) to token vendor.once I got a crafting lvl pretty close to the end I’d buy the books to finish off the lvl. Luckily now you can buy them all the way to 95.
This is what I did because I really do not like to craft. But i do enjoy the merchant part of the game.

i know you’ve been around a long time. But if you haven’t done that maybe try it. It breaksup The grind a bit so it doesn’t seem so tiresome.
Littlenymph
Squirrel
Characters
Layla Littlenymph
Platform
- PC
- Steam
The name of the game is literally Villagers AND Heroes. The nature of the game is clearly stated right there in the title. So what's the complaint aside from the fact that we are getting exactly what was advertised?
Gathering and crafting were much more tedious when I started playing the game. There was no latch gathering or crafting. Higher tier materials had to be crafted from lower tiers. There were no plenti nodes, and a complex energy management system to contend with, There were more materials to gather and craft and a much higher number of items required to craft a piece of gear. Just making a hat was an all-day job. Since then, the entire system has been dramatically streamlined. At one point it did take three times as long to level village skills when compared to combat and you had to invest a lot of thought in managing your energy. Those days are gone. I don't mean to sound insulting but if it's still taking players three times as long in terms of hours played to level village skills as it is combat skills, they must be doing something wrong. I suspect it takes more than three times as long because they are investing less than one-third of their time into it and are perhaps not taking advantage of all the available tools to speed the process. I generally have village skills leveled long before I level my combat.
There are a couple of things I agree with. Yes, crafting could be more interesting. The actual process of gathering and crafting can't be addressed without another major change but some village-oriented quests would help with that. Another area that could stand some improvement is that the village aspects of the game lose any meaningful purpose once they are at max. I feel that the coming housing update will help add purpose to those skills and it's a good start for putting the V back into V&H. One last change I would like to see is requiring more xp to advance village skills at low levels and peel that off of the higher levels so that the 75+ levels are not so tedious.
In short, I disagree with the notion that village skills need to be made any easier with the same fervor that combat-oriented players express when they feel combat has been nerfed. The solution is not to nerf village skills but to expand upon them, instead. Village skills need more, not less.
Gathering and crafting were much more tedious when I started playing the game. There was no latch gathering or crafting. Higher tier materials had to be crafted from lower tiers. There were no plenti nodes, and a complex energy management system to contend with, There were more materials to gather and craft and a much higher number of items required to craft a piece of gear. Just making a hat was an all-day job. Since then, the entire system has been dramatically streamlined. At one point it did take three times as long to level village skills when compared to combat and you had to invest a lot of thought in managing your energy. Those days are gone. I don't mean to sound insulting but if it's still taking players three times as long in terms of hours played to level village skills as it is combat skills, they must be doing something wrong. I suspect it takes more than three times as long because they are investing less than one-third of their time into it and are perhaps not taking advantage of all the available tools to speed the process. I generally have village skills leveled long before I level my combat.
There are a couple of things I agree with. Yes, crafting could be more interesting. The actual process of gathering and crafting can't be addressed without another major change but some village-oriented quests would help with that. Another area that could stand some improvement is that the village aspects of the game lose any meaningful purpose once they are at max. I feel that the coming housing update will help add purpose to those skills and it's a good start for putting the V back into V&H. One last change I would like to see is requiring more xp to advance village skills at low levels and peel that off of the higher levels so that the 75+ levels are not so tedious.
In short, I disagree with the notion that village skills need to be made any easier with the same fervor that combat-oriented players express when they feel combat has been nerfed. The solution is not to nerf village skills but to expand upon them, instead. Village skills need more, not less.
Drakz
Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
- PC
lol thats funny because you can use all the tools to speed progress you want and i would still level combat sooooo much faster than you can crafting or villager skills even without using piesThe name of the game is literally Villagers AND Heroes. The nature of the game is clearly stated right there in the title. So what's the complaint aside from the fact that we are getting exactly what was advertised?
Gathering and crafting were much more tedious when I started playing the game. There was no latch gathering or crafting. Higher tier materials had to be crafted from lower tiers. There were no plenti nodes, and a complex energy management system to contend with, There were more materials to gather and craft and a much higher number of items required to craft a piece of gear. Just making a hat was an all-day job. Since then, the entire system has been dramatically streamlined. At one point it did take three times as long to level village skills when compared to combat and you had to invest a lot of thought in managing your energy. Those days are gone. I don't mean to sound insulting but if it's still taking players three times as long in terms of hours played to level village skills as it is combat skills, they must be doing something wrong. I suspect it takes more than three times as long because they are investing less than one-third of their time into it and are perhaps not taking advantage of all the available tools to speed the process. I generally have village skills leveled long before I level my combat.
There are a couple of things I agree with. Yes, crafting could be more interesting. The actual process of gathering and crafting can't be addressed without another major change but some village-oriented quests would help with that. Another area that could stand some improvement is that the village aspects of the game lose any meaningful purpose once they are at max. I feel that the coming housing update will help add purpose to those skills and it's a good start for putting the V back into V&H. One last change I would like to see is requiring more xp to advance village skills at low levels and peel that off of the higher levels so that the 75+ levels are not so tedious.
In short, I disagree with the notion that village skills need to be made any easier with the same fervor that combat-oriented players express when they feel combat has been nerfed. The solution is not to nerf village skills but to expand upon them, instead. Village skills need more, not less.
Really, you can max a char's combat skills from nothing in under 6 weeks?lol thats funny because you can use all the tools to speed progress you want and i would still level combat sooooo much faster than you can crafting or villager skills even without using pies
Drakz
Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
- PC
So you gonna sit there and claim you maxed your villager skills in under 6 weeks?.Really, you can max a char's combat skills from nothing in under 6 weeks?
Drakz
Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
- PC
Ok i dont believe it but if you did odviously you must have went nonstop so must not work or work a full time job anyway and thats kind of my point all that time doing a boring one minute click game all day everyday lol kind of monotinous if i spelled correctly. I work 12 hrs a day i have 3 or 4 hrs to pkay if im lucky enough to not have anything else thats needs to get done so no way im g9nna waste my time clicking once every minute playing a bubble pop game is more exciting than thatSee post 4.
Well, whether you believe what others say is up to you, but it happens to be true, all the same.Ok i dont believe it but if you did odviously you must have went nonstop so must not work or work a full time job anyway and thats kind of my point all that time doing a boring one minute click game all day everyday lol kind of monotinous if i spelled correctly. I work 12 hrs a day i have 3 or 4 hrs to pkay if im lucky enough to not have anything else thats needs to get done so no way im g9nna waste my time clicking once every minute playing a bubble pop game is more exciting than that
The real point is, I like gathering and crafting, so yes, I spend time doing them, and because of that I level up village skills much faster than combat.
Obviously you prefer the combat side of the game, so you can and do level that much faster.
It's a game, do the parts you enjoy and let the rest of us do what we enjoy.
Drakz
Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
- PC
lmao you a little salty now especially considering nobody told you not to play what you like and it was your choice to add your two cents worth in this thread nobody told said you had to do that either lolWell, whether you believe what others say is up to you, but it happens to be true, all the same.
The real point is, I like gathering and crafting, so yes, I spend time doing them, and because of that I level up village skills much faster than combat.
Obviously you prefer the combat side of the game, so you can and do level that much faster.
It's a game, do the parts you enjoy and let the rest of us do what we enjoy.
CaraLox
Jack Of All Trades
Characters
10
Platform
- iOS
- PC
Think some people need to step away from the computer and go have a drink or something 

Zerowon
Adventurer
Platform
- Android
I'm just gonna be the kid everyone hates here and say, both leveling combat and crafting can be a total slug trailing, butt numbing experience. I have fought 40-50 bounties at lv 27 and still not leveled, and there are days when a good dude has 2 hour crafting parties, and despite crafting the whole time, I don't gain 1 single crafting level. So in conclusion both things suck, and maybe I suck too, but I still like the game.......back to your regularly scheduled discussion, thank you.
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