KAVE

Adventurer
Royal Guardian
Characters
See Signature
Platform
PC
Last edited
We have a fantastic main quest-line which spans a variety of zones, introduces interesting characters, provides us with useful rewards and puts the writing of other MMO's to shame. The Hero side of the game is doing quite well in regards to quests. The Villager side, however, could use a little work. I imagine a Villager quest could focus more on mechanics while unlocking perks and zones for up and coming crafters. There is a lot hidden beneath the surface of the game's systems that is not explained. Here is how I imagine it would play out.

This quest series will not only explain existing game mechanics, but we will be exploring some new ideas as well.

Introduction to Crafting & Gathering (Level 1 - 15)

This is the introductory portion of the quest, and will begin in the tutorial zones. Players are first introduced to the basics of crafting, and are tasked with creating equipment for themselves. This will vary based on the player's class, but essentially, the player will be required to create the following items:
  • Weapon
  • Helm
  • Armor
  • Boots
  • Gloves
  • Belt
  • Shield (Class dependent)
They are not given the materials by the quest-givers. Instead, the players are directed towards the gathering nodes and must gather the items themselves. This is a much more realistic depiction of how the crafting process actually works.

Once players have completed this segment and have at least 1 Gathering and Crafting skill at level 10 or greater, then they will have completed the quest and will earn rewards. The next phase of the quest will unlock as well.

Rewards:
  • Teleportation Stone to Lake Kiwa (Access to level 1 to 29 Gathering Nodes)
  • 3 Mass Harvesters (10x)
  • 500 Motes
  • Recipe for the Basic Gathering Tool Pack (level 15)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 10 Elder Bosses
    • Once crafted, the player will be awarded with level 15 Basic Gathering Tools
  • Recipe for the Basic Crafting Tool Pack (level 15)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 10 Elder Bosses
    • Once crafted, the player will be awarded with level 15 Basic Crafting Tools

Introduction to Villages (Level 10 - 15)

This is a shorter quest which will introduce players to Villages. Players will be tasked with visiting various tutorial NPCs residing within a designated Village Tutorial area. These NPCs will instruct them on filling gathering nodes, donating to projects, voting for mayors, gardening, ranching and anything else Village related. Once completed, players will be tasked with moving into a village of their choosing.

I suppose some may be wondering why I chose to wait 10 levels before initiating new players in a Village. This is to avoid information overload. Generally, MMOs tend to dump as much information on new players as possible, to ensure that they are aware of game mechanics early on. Unfortunately, this type of method can easily overwhelm players. That is why I chose to allow players to become comfortable with the basics of crafting and gathering before showing them Villages. This gradual progression is better for information retention, in my opinion.

Rewards:
  • 5x House Style Tickets
  • Glistening Gardening Seeds (for quick XP to get their gardening up to 15ish)
  • Super Feed

The Circle of Life (Level 15 - 30)

This stage of the quest will take place in Lake Kiwa and explore some of the more advanced concepts behind crafting & gathering. Players will be introduced to the various COG NPCs and taught about their daily collectable shipment. Next, they will be given a rundown of the circle of life and how gathering supplies work as well as how to buy and exchange supplies at the COG Vendor. They will be given various buffs such as herbs and triad potions, instructed about various gathering and crafting stats such as Lucky Find and tasked with locating and gathering from a Plentiful Node.

Once the players have completed the above tasks, and have gained level 30 with at least 1 Gathering and Crafting skill, they will earn rewards and will be able to move on to the next part of the quest.

Rewards:
  • Teleportation Stone to Forever Tree (Access to level 30 to 44 Gathering Nodes)
  • 500 COG Coins
  • 5 Mass Harvesters (10x)
  • 750 Motes
  • Recipe for the Novice Gathering Tool Pack (level 30)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 30 Elder Bosses
    • Once crafted, the player will be awarded with level 30 Novice Gathering Tools
  • Recipe for the Novice Crafting Tool Pack (level 30)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 30 Elder Bosses
    • Once crafted, the player will be awarded with level 30 Novice Crafting Tools

Gear System (Level 30 - 45)

This quest will take place in the Forever Tree and revolve around a deeper understanding of the gear system. By now, players should have a firm grip on the mechanics behind crafting and gathering, and should be ready to explore some of the concepts regarding constructing better equipment. Players must perform some Master Crafting and are given an explanation about the process, benefits and reinforcement runes that come with said crafted gear.

Players will also be given an advanced gnogmentation tutorial, and instructed on how to assemble a single piece of equipment with runes from multiple items. Once they have completed these tasks, and have gained level 45 with at least 1 gathering and crafting skill, they will earn rewards on move on to the next segment.

Rewards:
  • Teleportation Stone to Thriving Isles (Access to level 45 - 59 gathering nodes)
  • 1,000 COG Coins
  • 8x Mass Harvesters (10x)
  • 1,500 motes
  • Recipe for the Apprentice Gathering Tool Pack (level 45)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 40 Elder Bosses
    • Once crafted, the player will be awarded with level 45 ApprenticeGathering Tools
  • Recipe for the Apprentice Crafting Tool Pack (level 45)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 40 Elder Bosses
    • Once crafted, the player will be awarded with level 45 Apprentice Crafting Tools
  • Recipe for the Yorrick, Annabelle and Frederich Jewelry Set (lvl 45)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from zingaras and plentiful nodes
    • Once crafted, the player will be awarded with level 45 Yorrick, Annabelle and Frederich Jewelry enchantments

Tier I Specializations (Level 45 - 60)

There are some pretty drastic changes to specializations in this proposal. For this idea, there are Tier 1, II and III specializations. Below are the Tier 1 Specializations.
1578753154465.png
By this point players will have a strong understanding of the fundamentals of crafting and villages, and it's time to focus more on applying concepts rather than teaching new ones. The following phases of the Villager quest will heavily revolve around specializations, as they will be serving as the backbone of end-game crafting.

Once players reach this portion of the quest, they will be introduced to the Charter Vendor and tasked with obtaining the Tier 1 Mark of Specialization. This Mark will cost 100,000 charter tokens and once obtained, players will be able to choose from any of the 3 Tier 1 Specializations. These are as follows:
  • Forager
    • Gains 1 additional item when gathering
    • 25% increased loot drop rate
    • 20% increased chance at obtaining the following items while gathering (rare gathers, cornucopias, motes, supplies)
  • Artificer
    • Has a chance to produce Epic Armor and Weaponry after achieving 5 stars in its recipe
  • Production Worker
    • 30% Decreased Crafting Costs for all components
    • 5% Increased Frederich's Guile chance, and will return all motes rather than half when triggered
    • When crafting consumables, has a chance to create up to 3 extra with no additional cost
Players will complete this step in the quest once they have obtained their Tier 1 specialization and have reached level 60 with at least 1 gathering and crafting skill. Upon completion, they will earn rewards and move on to the next section.

Rewards:
  • Teleportation Stone to Stone Gardens (Access to level 60 - 74 gathering nodes)
  • 2,500 COG Coins
  • 2x Ultra Harvesters (50x)
  • 3,750 motes
  • Recipe for the Practitioner's Gathering Tool Pack (level 60)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 60 Elder Bosses
    • Once crafted, the player will be awarded with level 60 Practitioner's Gathering Tools
  • Recipe for the Practitioner's Crafting Tool Pack (level 60)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 60 Elder Bosses
    • Once crafted, the player will be awarded with level 60 Practitioner's Crafting Tools
  • Recipe for the Yorrick, Annabelle and Frederich Jewelry Set (lvl 60)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from zingaras and plentiful nodes
    • Once crafted, the player will be awarded with level 60 Yorrick, Annabelle and Frederich Jewelry enchantments

Tier II Specializations (Level 60 - 75)

From this point players will begin to move towards their Tier II specializations. But, it's not as easy as simply collecting charter tokens. There is quite a bit more involved in earning Tier II. These higher ranks should be very difficult to obtain, otherwise, the hierarchy becomes meaningless. Someone with a Tier III specialization for example would be well-known around the entire server. This is how we create a powerful, name branded economy. Also, note that all the perks from your previous specializations do indeed carry over.

So, once players reach this portion of the quest, their main task is to work towards their Tier II specializations. Players will be directed to an NPC who is in one of 3 Guilds:
  • Forager's Lodge
  • Artificer's Coalition
  • Production Worker's Union
The NPC the player is sent to will match whichever Tier I specialization they chose. This NPC will induct them into their association! This is a huge step towards in your villager journey, as this will unlock an entirely new mechanic known as Work Orders.

What is a Work Order? Every day the player will have a daily quest with some tasks that relate to their specialization. Completing this task - or Work Order - will provide them with a little experience. The important thing is that these Work Orders are tracked, and completing a certain amount of Work Orders is required to obtain a Tier II Specialization. But wait, there's more!

Players can get Work Orders from other players! Up to 3 Work Orders per day can be accepted, completed and redeemed from other players. This totals 4 potential Work Orders per day (1 from the daily NPC, and up to 3 from 3 separate players). These tasks can include crafting gear, components, gathering materials or loot etc. It has to align with their specialization though in order to be classified as a Work Order.

So, in order to earn your Tier II Specialization you must complete the following:
  • Purchase the Tier II Specialization Mark (250,000 Charter Tokens)
  • Complete 200 Work Orders! (This will take a minimum of 50 days)
This will ensure that the Tier II Specialization has actual weight and meaning. Not only in resources, but also time. Players who make friends and establish themselves in the economy will complete work orders at a much faster rate, and thus earn their Tier II earlier. Once the requirements have been met, players can choose from one of 3 Tier II Specializations. They are limited to the ones which come directly from their Tier I Specialization.
1578756323540.png
I will explain what each of these do:
  • Scavenger:
    • Loot Rarity from drops is increased by 20% across the board
    • Whenever your bags become full, you have the ability to spawn a portable vault (Works once every 24 hours)
    • After defeating a bounty, have a small chance to gain a 10x loot drop charge for your next kill
  • Salvager:
    • Unlocks access to a special Salvaging Tool, which costs less and produces a greater quantity of materials
    • When Salvaging Gear, there is a very small chance of obtaining a socket
    • Gathering materials can be crafted into refined in a 1:1 ratio rather than a 2:1
  • Harvester:
    • Plentiful Nodes will appear on the Local Map
    • Plentiful Nodes last up to 5 minutes longer before expiring
    • After picking up a repair globule, have a chance for all tools to be repaired to maximum
    • After every 100th gather, gain a charge of 10x gather for your next gather
  • Rune Crafter:
    • Has the ability to select a specific rune they wish to appear on the gear. This will cost additional materials
      • This only works after the crafter has made a piece of equipment with that rune naturally
      • This does not guarantee that the rune will appear, but it increases the odds dramatically
  • Gem Crafter:
    • Can use Gems (Topaz, Ruby, Diamond etc.) to craft Rings and Necklaces
      • The higher the rarity of the gems used, the higher the rarity of the item produced
    • Can upgrade Gems from lower tiers to higher tiers
  • Glyph Crafter:
    • When crafting 5 starred gear, there is a small chance that the gear will be produced with either 0 to every single slot free (no socket cost)
  • Alchemist:
    • Can combine two different drams into a single dram which will have both effects, but last half the duration
    • All health and mana potions crafted by Alchemists will restore health and mana instantly, rather than over time
  • Engineer:
    • Unlocks various recipes for consumable traps. These items have a limited number of charges, and can be used in combat
    • Examples include nets, tripwires, stun grenades, spikes and more. These can immobilize or result in status effects to enemies
  • Tinkerer:
    • Has the ability to reroll a specific stat on a piece of gear up to 3 times
      • This costs gold and materials
Players will complete this step in the quest once they have obtained their Tier II specialization and have reached level 75 with at least 1 gathering and crafting skill. Upon completion, they will earn rewards and move on to the next section.

Rewards:
  • Teleportation Stone to Sunken Mire (Access to level 75 - 89 gathering nodes)
  • 5,000 COG Coins
  • 4x Ultra Harvesters (50x)
  • 7,500 motes
  • Recipe for the Expert Gathering Tool Pack (level 75)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 75 Elder Bosses
    • Once crafted, the player will be awarded with level 75 Expert Gathering Tools
  • Recipe for the Expert Crafting Tool Pack (level 75)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 75 Elder Bosses
    • Once crafted, the player will be awarded with level 75 Expert Crafting Tools
  • Recipe for the Yorrick, Annabelle and Frederich Jewelry Set (lvl 75)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from zingaras and plentiful nodes
    • Once crafted, the player will be awarded with level 75 Yorrick, Annabelle and Frederich Jewelry enchantments

Tier III Specializations (Level 75 - 90)

This is the final step in the journey, and it will be a difficult one. Players who have gotten this far are already experts in their trade. It will take a serious amount time and dedication to complete this next step and move on to Master level. This phase of the quest focuses on Tier III specializations and introduces yet another new mechanic: Apprentices

Players will be able to sponsor other players and assist them in their growth! Here is how it works. Players who are working towards their Tier I Specialization can work together with players who are going for their Tier III specialization in a mutually beneficial way. The goal is to bring a bigger community aspect to the village side of the game and encourage top tier crafters to bring some beginners under their wing.

An Apprentice needs to earn 100,000 charter tokens for their Tier I specialization. If a Master chooses to sponsor them, the Apprentice will be able to assist them with their Work Orders. Any Work Order that the Apprentice does will count towards their Master's overall Work Order number while rewarding the Apprentice with 2,500 charter tokens! This will help both the Master and the Apprentice with their goals! Masters have the ability to perform up to 5 work orders per day (up from 4) and can sponsor only a single apprentice at a time. The Apprentice can do only a single work order per day at maximum.

So, in order to earn your Tier III Specialization you must complete the following:
  • Purchase the Tier III Specialization Mark (500,000 Charter Tokens)
  • Complete 500 Work Orders! (This will take a minimum of 100 days)
  • Sponsor at least 3 Apprentices
The final row in the diagram below are the Tier III Specializations. Note that players no longer have a choice in regards to which Specialization they wish to pursue. They are 'locked in' once they've selected their Tier II, and will simply progress into Master status for Tier III.

1578758258727.png
The Tier III Specializations all play a role in developing what will be known as Masterwork Gear. This is the top of the line, best equipment in the game, hands down. Every single one of the 9 specializations is integral to completing a single piece of Masterwork Gear.
  • Master Scavenger:
    • Has the ability to loot a rare Monster Fragment from defeated foes. The chance of this dropping are higher against more powerful enemies
      • These Fragments are one of the ingredients for a Masterwork Relic which is an ingredient for Masterwork Gear
  • Master Salvager:
    • When Salvaging Epic or Legendary Gear, there is a small chance for an Insignia to drop from the output
      • This Insignia is one of the ingredients for a Masterwork Brand which is an ingredient for Masterwork Gear
  • Master Harvester:
    • While gathering, have a small chance to obtain a Glistening variant of the material.
      • These can be crafted into Glistening Refined versions.
      • These Glistening Refined materials are one of the ingredients for Masterwork Gear.
  • Master Rune Crafter:
    • Unlocks the recipe for a Masterwork Rune Schematic
    • This Masterwork Rune Schematic is an ingredient for Masterwork Gear
  • Master Gem Crafter:
    • Unlocks the recipe to craft a Chiseled Diamond
      • This can be crafted by combining 50 Diamonds (of the same level)
      • This Chiseled Diamond is one of the ingredients for a Masterwork Relic which is an ingredient for Masterwork Gear
  • Master Glyph Crafter:
    • Unlocks the Recipe to assemble a Masterwork Relic from a Monster Fragment and a Chiseled Diamond
    • This Masterwork Relic is an ingredient for Masterwork Gear
  • Master Alchemist:
    • Unlocks the recipe for a special Cooling Elixir
      • This Cooling Elixir is an ingredient for a Masterwork Brand which is an ingredient for Masterwork Gear
  • Master Engineer:
    • Unlocks the Recipe to assemble a Masterwork Brand from a Cooling Elixir and an Insignia
    • This Masterwork Brand is an ingredient for Masterwork Gear
  • Master Tinkerer:
    • Unlocks the recipe for a Masterwork Stat Schematic
    • This Masterwork Stat Schematic is an ingredient for Masterwork Gear
I know all of that is probably insanely confusing. Here is a diagram to help depict it:
1578761582262.png
So, what is so special about the Masterwork Gear? Let's look at the properties that the 5 main ingredients will provide it:
  • Masterwork Stat Schematic: The assembling player can choose whichever base stats they desire
  • Masterwork Rune Schematic: The assembling player can choose whichever runes they desire
  • Glistening Refined: The gear will roll with the highest possible stat and rune values
  • Masterwork Relic: The gear will have a special gear set property which will provide it a perk
    • If other masterwork gear has the same gear set, these perks will compound
  • Masterwork Brand: The gear will be branded with the names of the 9 specialists who helped create it
    • Branded gear can level up and earn perks and properties with each level
This gear truly is overpowered... but it is no easy task to acquire by any means.

Players will complete this step in the quest once they have obtained their Tier III specialization and have reached level 90 with at least 1 gathering and crafting skill. Upon completion, they will earn rewards and move on to the next section.

Rewards:
  • Teleportation Stone to Blurpity Blurp Blurp (Access to level 90 - 104 gathering nodes)
  • 7,500 COG Coins
  • 5x Ultra Harvesters (50x)
  • 10,000 motes
  • Recipe for the Master Gathering Tool Pack (level 90)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 90 Elder Bosses
    • Once crafted, the player will be awarded with level 90 Master Gathering Tools
  • Recipe for the Master Crafting Tool Pack (level 90)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from the level 90 Elder Bosses
    • Once crafted, the player will be awarded with level 90 Master Crafting Tools
  • Recipe for the Yorrick, Annabelle and Frederich Jewelry Set (lvl 90)
    • This Recipe is basically a 'Side Quest' which involves gathering, crafting, exploration and combat. It is not required to progress
    • The recipe requires various crafting and gathering materials, hidden items in designated zones as well as loot from zingaras and plentiful nodes
    • Once crafted, the player will be awarded with level 90 Yorrick, Annabelle and Frederich Jewelry enchantments

These are my thoughts on a Villager questline as well as some ideas for gear and specializations. I'd love to hear feedback and additional ideas
 

Panthera

Grand Priestess
Platform
Android, PC, Steam
this is well thought out but to really give feedback is going to take some pondering 🤔
 
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Majenta

Villager
Forum Moderator
Platform
PC
Whilst I too hope that the village aspect of the game does have some much needed attention in the near future, I sincerely hope that it will not be in the form of quests for gathering and crafting tools that require "exploration and combat."

I also hope that any village quests will not require drops from elders and zingara.
 

Queeny

Citizen
Royal Guardian
Characters
Jenny The Brave ...
Platform
Android, PC
Generally, MMOs tend to dump as much information on new players as possible,
This is true, that can make a player to leave the game asap. I know I have done that before with other games. Where I felt, that people are nice enough to give info, but sometimes too much info/sometimes conflicting info is given.

Which leads me to the following:

This gradual progression is better for information retention, in my opinion.
This is so true. (I think even for heroes there should be more help at start)
 

Zazie

BRA Member
Royal Guardian
Characters
Zazie, Shiny, Skip, Auntie
Platform
PC
While I really love the proposed tutorial quests that introduce players to gathering, crafting, and other related topics (I think those are spot-on), I feel pretty "meh" about the changes to the crafting specs. Yes, it would give specializations more depth and allow for some changes that certain players have been requesting. However, it feels to me that an area of the game which doesn't really need to be made more complex than it already is will become something too limiting, with these proposed changes. It looks like "career paths" or something like that. Isn't it enough to have to choose which crafting specialization you want to permanently have on each of your toons? It can already be overwhelming to newer players just to have multiple toons, or to have such depth and breadth throughout the game.

Like Majenta, I'm all for an expansion that gives more attention to villagers, but this idea this isn't something that interests me.
 
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Kitty the Hunter

Villager
Platform
PC
This is too complex and gives out too much in rewards and I don't care to tie specializations to combat. Something simpler would be better imo.
 
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Zazie

BRA Member
Royal Guardian
Characters
Zazie, Shiny, Skip, Auntie
Platform
PC
Something simpler would be better imo.
I definitely agree with that. If you were going to change specializations in any way, I don't think that they would need to become this complex. (It's just way too much, even in a game with an already-complex crafting/gathering system.)
 
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Frostalite

Wizard
Characters
Frostalite and Herocrusher
Platform
Android, PC
First, when do you find time to play V & H?
Seriously though , you do come up with very good, well thought out ideas for game improvements.
I do think the section about finding a village and getting a house should be first and foremost. This is the (in my observations) most ask for and necessary beginners need. It gives them a base in the game and storage, plus gets them going on gardening and ranching, which in my case seem to lag all other levels advancing.
Then the gathering and crafting tutorial you've suggested would be ideal. I always recommend to new players to do the existing C & G quests. Your idea of not being handed the supplies needed is much more realistic, preparing everyone for the game.
I won't comment on the rest as I found myself slightly overloaded with ideas and information.
Well done , Kave
 

Math Fish

Squirrel
Characters
Math Fish
Platform
Steam
Alright, I think I can post my well-thought-out (but not as extensive) reply now. A lot of it is just random ideas as I have been focusing on other thoughts, but here is what I have atm:

I will assume that this will replace the existing Crafting and Gathering quests and add on to them. All comments will assume this.

Introduction to Crafting and Gathering (Level 1-15)

I would also add on potions, preps, buffs (and call them that to introduce the language). These are included in the quests in-game already and serve to introduce players to hp and mana pots, and boosting their armor and themselves.​
I would add as a reward the original Premium items from the Crafting/Gathering quests we have now.​
I feel the recipes are not a good idea (imo) for several reasons:​
  1. They integrate Crafting/Gathering and Combat in a way that cannot be separated (unless it is phrased as "seek help killing x Elders" or something). We want players to be able to be villagers if they want and heroes if they want, not be forced to be both. If, perhaps, the reward were combat-based, it would be more appropriate.
  2. It locks basic tools for Crafting/Gathering. Improved tools would be better, but I wouldn't approve of this either (see point 1).
  3. Why have a recipe for an item that will only ever be crafted once? Even unlocking tools of that level seems a little small for having a player fight Elder Bosses (Yes I know this is level 10, but later Elder Bosses will be much more difficult without help).

Introduction to Villages (Level 10-15)

I like this one! We could consider one change, though: the order. Why not have the player move into a village, then trigger the rest of the quest using everything already present in the village? Either that or we could have the "tutorial area" be a dummy village copy.​

Circle of Life (Level 15-30)

As written this one appears to be in its infancy stage. There is not a lot of content for a character in this range (maybe 30-45 minutes worth at the most). I reckon I will brainstorm a sec and add some stuff:​
  1. Introduce player to Charter Token Vendor. Have player earn 1750 charter tokens by selling mats and some number using various crafted materials.
  2. Have the player 5-star a level appropriate piece of gear (perhaps a weapon and chestplate), fully enhance it, and equip it.
  3. Have the player seek help killing the level 20 Elder Bosses two days in a row to get a weapon and an armor.
  4. Have the player gnog the weapons and armors together (perhaps using sockets given for the quest). Tell the player that gnogged equipment becomes soulbound.
 
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