Sarah Otter

Mad Otter Games
Hi, Everyone,

We will be bringing the servers down shortly to push a small patch to live, which should clean up the last few issues pertaining to collision and movement. This is a full build, so servers will be down about 30 minutes. We’ll provide the usual in-game warnings, just prior to bringing them down. *Note, because it’s a full build, we cannot schedule separate times for servers being down. Thank you for your patience!

Patch 4.78.1

Bug Fixes

  • Fixed an issue that prevented players from warping to Ardent Sewers from the Minotaur Lair.
  • Fixed: When standing directly within an enemy, sometimes it would simply freeze and not attack.
  • Fixed: Some enemies in Terratrias were below the ground.
  • Fixed: Enemies were getting stuck and unable to attack when colliding with a very large enemy. For example, spiders spawned by Elk's Shadow were stuck on Elk's Shadow.
  • Fixed: sometimes players and enemies were appearing to bounce up and down on invisible objects in the world (for example, in Dusk Twins at 47 226 38)
  • Fixed: There is a location in Corkle Woods in the river where players could become stuck and unable to move. We believe this also fixes the reported bug about getting stuck in the river on the way to battle Egan in Mulgrew Swamp
  • Smoothed out some collision points on the chain bridges around Nicodemus in Orla's Veldt.