Drakz
Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
- PC
seems to me they pushing wizard builds now they seem to have got the hook up too bad im not into playin them i have a fire wizzy bit no interest in playing them
Try this https://villagersandheroes.com/patchnotes/#r=en&p=4.92.6I cant read the patchnotes. The Link dont work.
thebignashty
Legendary Hero
Characters
The Big Nashty, windmixture
What happened to getting 10% of my mana back on a kill with the warpath ultimate ability on fury warrior? Not only that but the mana regen from Invigorate is now limited up to 5 people. Now I don't get instant mana from pots or the ultimate ability or from Invigorate BECAUSE IT DISAPPEARED FROM MY WEAPON. Come on!!!!
Drakz
Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
- PC
thebignashty
Legendary Hero
Characters
The Big Nashty, windmixture
Last edited
Now time for suggestions based on my initial impressions.
Beginning with this Ultimate Ability: Bloodlust

You get a % chance to restore 5% of your maximum mana. You will always get a less than 25% chance for the mana restore to actually proc. When it does proc, you get 5 whole percent of your max mana. Say you have 4000 max mana, you get a super low chance to get 200 mana back. It's essentially negligible when you just spent hundreds of mana to get to this point. This might as well have been left out. (Edit too add the suggestion I forgot about: Keep this as is, but add that you get like 50% mana back after the 50 charge stack resets. After reset the ability is actually worthless anyway. Make it worth building up to.)
Next: Ultimate Ability: Warpath.

This looks different than the original patch notes. What happened to restoring 10% of you maximum mana when you kill an enemy? Please don't tell me I was dreaming that!
That's all I got for now. As someone who supported the initial patch notes since they were released, I feel sort of betrayed. The thing I was most looking forward to is gone with the wind. I am upset with the new patch notes. I am upset with the new lack of mana in the "mana patch." Most of all I am upset wit the people in this forum who advocated against the patch they had not even played, essentially forcing the devs to take it back to the drawing board.
I hope more play time will change my mind, but right now I am skeptical. I hope some class tuning comes soon.
Beginning with this Ultimate Ability: Bloodlust

You get a % chance to restore 5% of your maximum mana. You will always get a less than 25% chance for the mana restore to actually proc. When it does proc, you get 5 whole percent of your max mana. Say you have 4000 max mana, you get a super low chance to get 200 mana back. It's essentially negligible when you just spent hundreds of mana to get to this point. This might as well have been left out. (Edit too add the suggestion I forgot about: Keep this as is, but add that you get like 50% mana back after the 50 charge stack resets. After reset the ability is actually worthless anyway. Make it worth building up to.)
Next: Ultimate Ability: Warpath.

This looks different than the original patch notes. What happened to restoring 10% of you maximum mana when you kill an enemy? Please don't tell me I was dreaming that!
That's all I got for now. As someone who supported the initial patch notes since they were released, I feel sort of betrayed. The thing I was most looking forward to is gone with the wind. I am upset with the new patch notes. I am upset with the new lack of mana in the "mana patch." Most of all I am upset wit the people in this forum who advocated against the patch they had not even played, essentially forcing the devs to take it back to the drawing board.
I hope more play time will change my mind, but right now I am skeptical. I hope some class tuning comes soon.
Drakz
Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
- PC
sometime years and years of experience in rpg's and dealing with changes throughout all them years allow you to see what is coming from reading the changes you learn to spot good and bad things in patch notes. So its not necessarily people advocating against the patch its sometimes people seeing flaws before they are implemented. So don't feel betrayed look at it as people just expressing concerns and giving a heads up on what the devs may or may not have overlooked sometimes a new set of eyes can see things differently.
Yinn
Citizen
Characters
Yinn
Platform
- PC
The tooltip on cure still says 40 meter range, but the patchnotes as well as the talent description Sanctified Hands states 6 meters. Which is next to useless, because in order to benefit from it, an ally has to literally stand right next to me. Before this patch it was already aoe through sanctified hands, but also 40 meters. I don't understand this "update".
Heisi
Shaman
Platform
- Steam
The tooltip on cure still says 40 meter range, but the patchnotes as well as the talent description Sanctified Hands states 6 meters. Which is next to useless, because in order to benefit from it, an ally has to literally stand right next to me. Before this patch it was already aoe through sanctified hands, but also 40 meters. I don't understand this "update".
Range and effect radius are two different things.
You can cast Cure on an ally up to 40 meter away from you and the AoE effect (with Sanctified Hands) will be on a 6 meter radius from him.
If you cast Cure on yourself or with an enemy in target or no target at all, then the AoE Cure is centered on you with a 6 meter radius, it used to be 10 meter before patch. Very narrow radius indeed.
Antavious
Warrior
Characters
Antavious, suoivatna
Platform
- iOS
Last edited
currently the new “shock” effect for lightning warrior is bugged when you get 5 charges it simply resets instead of triggering its aoe. The tool tip on the effect says “15k% weapon damage” isn’t it supposed “150%”. so at the moment we lost the 15% damage to all lightning feats and a massive chunk of damage from thunder bolt and lightning bolt but gained quicker cool-downs on titanic wrath and chaining on our weakened version of lightning bolt, we aren’t doing the right damage yet. kinda surprised this was missed in testing as it was literally the first thing I tested but I’m looking forward to seeing this effect work once it’s fixed (bug report sent)
Update:lol woke up this morning looks like it’s working thx for the quick fix guys
Update:lol woke up this morning looks like it’s working thx for the quick fix guys
You get a % chance to restore 5% of your maximum mana. You will always get a less than 25% chance for the mana restore to actually proc. When it does proc, you get 5 whole percent of your max mana. Say you have 4000 max mana, you get a super low chance to get 200 mana back. It's essentially negligible when you just spent hundreds of mana to get to this point. This might as well have been left out
It's not meant to keep your mana topped up, it is an extra tool, to restore mana. If you combine it with either some stats (clarity/will/int) or middle mana talent, or some mana pots it will work well enough (better than before patch). From what I can tell the point of this build was to offer new ways to gain mana,and not just ignore mana management and chug mana potions all day (which you can still do if you really want to, but should be less effective).
This looks different than the original patch notes. What happened to restoring 10% of you maximum mana when you kill an enemy? Please don't tell me I was dreaming that!
It was removed (although maybe it should have been just toned down to 5% or so), due to it being insanely strong. If you combined it with bloodlust, you could go infinite mana in raids/open world. You're meant to make some "sacrifices" to manage your mana and this way, you did not have to, you just took all the dps talents and you were golden. Even without or with just some food buffs.
You also got invigorate as an extra mana gain tool (in group context only), and surging howl as well (which was buffed). Warrior has a lot of ways to gain mana.
NimpfferD
Hunter
Platform
- Android
Это обновление, я так понимаю, придумано, чтобы убить классы и желание играть? Что вам мешало от бафов, что почти все обрезано до неиграбельности... Шустрый стрелок, его пассивные навыки уже мизерные по сравнению с природой, так вы еще и один из бафов сделали практически бесполезным. Как насчет выживания? стало просто страшно, на 95 выше боссах бывает что несколько человек выдержало от удара, я пишу как лук с 200к хп, а умираю от ваншота, так что теперь будет не пара человек, а весь рейд умереть? потому что вы сократили это небольшое количество воинов до неиграбельного состояния? До обновления спокойно пытался пройти платиновый рейд в соло (людей не много и в рейды высокого уровня не идут, надо идти соло). У меня не хватило времени и босс остался с 20% хп и не умер, после обновления он остается с 5% и я умираю 3-5 раз и пользуюсь воскрешением. Да, вы добавили урона, но какой в нем смысл, если я умру от двух попаданий. Я написал так мало танков, поэтому раньше приходилось быть в роли танка, и магов с хорошим дпсом и луками. Я лук в роли танка, ибо непостижимым образом ваш генератор идей выдал, что крафтить предметы надо не на шанс и силу крита, как это во всех приличных играх, а на физическую и магическую защиту... (да, по этим статам имеет место быть), но где тут выбор, разнообразие и шанс выпадения с нужными статами и хорошим качеством, ни руны, ни напитки толком не помогают. Так что мне пришлось бегать с танкованным луком, а теперь кто будет танковать, ты? Вы читали чат, что люди думают о вашем обновлении? Подозреваю, что после такого обновления, у многих пропадет желание играть. Девиз игры уже был - игрок должен страдать, а не наслаждаться. И сейчас... . Вопрос: эта ерунда под названием обновление будет как-то исправлена в лучшую сторону (живучесть, бафы и тд) или так и останется? Что бы знать стоит играть дальше или удалять игру. Возможно, грубо, но вы понимаете игроков, когда полностью меняете привычную систему в худшую сторону. Спасибо за такое плохое обновление, у многих в чате плохое настроение по этому поводу... . но понимаешь игроков, когда полностью меняешь привычную систему в худшую сторону. Спасибо за такое плохое обновление, у многих в чате плохое настроение по этому поводу... . но понимаешь игроков, когда полностью меняешь привычную систему в худшую сторону. Спасибо за такое плохое обновление, у многих в чате плохое настроение по этому поводу... .
Missil
Citizen
Characters
Missile, Missil, Missile Shot
Platform
- iOS
It's not meant to keep your mana topped up, it is an extra tool, to restore mana. If you combine it with either some stats (clarity/will/int) or middle mana talent, or some mana pots it will work well enough (better than before patch). From what I can tell the point of this build was to offer new ways to gain mana,and not just ignore mana management and chug mana potions all day (which you can still do if you really want to, but should be less effective).
The issue for Shadow is we lost burst damage. This significantly decreases DPS. We burn mana at the same rate. Beefing up gear to increase mana management lowers the DPS further. Now health becomes an issue. Yes we can heal, but again mana. For groups it is just annoying, but solo survival becomes an issue. I have 5RBs and maxed gear, now I need to use consumables to run bounties or I die, or I need to “rest” every second one, no more Blight for me. We are much squishier. Frustrated enough to park my Shadow and move on to another class which I did yesterday. I play 99% solo so this isn’t even about raids etc. Speaking with others, we are about to lose some long term players, it’s that bad.
AshCloud
Shaman
Platform
- iOS
I agree with the last part here. Essentially this update forces you to play a certain way imo. Mana pots aren’t as helpful unless you wanna burn the most expensive mana pot like you used to lvl 3s.
Water Sham gets no love unless I guess another water sham is buffing them so you need 2 water shams to buff each other and the group. But what’s the point of having buffs that you can’t receive any benefit yourself from.
Water Sham gets no love unless I guess another water sham is buffing them so you need 2 water shams to buff each other and the group. But what’s the point of having buffs that you can’t receive any benefit yourself from.
AshCloud
Shaman
Platform
- iOS
And if you’re forcing me to play the game the way you envision vs how I have played for years, hybrid style on most my builds I’m out. Long gone will be any diversity in builds, unless you’re gonna use something other than mana pots to keep you going. A2E ES with any water feat is impossible to play. So either k drop water gear and go full earth and lose how I enjoy playing or quit..I agree with the last part here. Essentially this update forces you to play a certain way imo. Mana pots aren’t as helpful unless you wanna burn the most expensive mana pot like you used to lvl 3s.
Water Sham gets no love unless I guess another water sham is buffing them so you need 2 water shams to buff each other and the group. But what’s the point of having buffs that you can’t receive any benefit yourself from.
Have yet to actually test. Still in the process. However, "Ferocity of the Wolverine" tooltips is so confusing like other tooltips in the game, including talents & ultimates.
Ferocity of Wolverine Tooltip:
View attachment 19007View attachment 19007
Can the game just state that "Nature Spell Power" is "Nature Mastery" instead? Because that is what is actually being boosted.
View attachment 19008View attachment 19008
While Ferocity of the wolverine is active, that is 6% ability power increase for me. Jump my mastery to an enormous amount, temporary.
View attachment 19010View attachment 19010
Also, while wolverine is active, my savagery stats did not move at all, nor did my crit % increase or move at all. How do I know if I'm actually having 50% more chance to crit for my DoTs? With other players help/insight, the crit description should say/state "Savagery" instead in it to be clear. Or maybe, character screen doesn't display the change for the chances to crit more part of the tooltip
View attachment 19009View attachment 19009
Then again, not sure any of this is a very big deal, but they do matter.
Still learning & adapting to the changes. Just my initial impresson as I slowly go thru changes one by one. Anyway, back to game soon.
These and other stat / numerical issues will be fixed in an upcoming patch.
Now I don't get instant mana from pots or the ultimate ability or from Invigorate BECAUSE IT DISAPPEARED FROM MY WEAPON. Come on!!!!
I'm looking where it went, will edit when I do
- Demoralize has been renamed to Invigorate. It now boosts Haste and Expertise for all nearby allies and has a chance to refresh 20% of ally cooldowns. Additionally, it restores 100 mana to the caster per ally affected, up to 5.
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OK, I found out it was not meant to be gone. Please bug report so they can track it down.
Thank you
Meagan
Citizen
Platform
- Android
- PC
When triggering wave healing, all allies under the Healing Rain get the Replenish buff to restore some of their mana, as per patch notes, except the water shaman, who cast the Healing Rain+Healing Wave combo.
Lalocat
Adventurer
Characters
Lalocat Vla Laniss
Platform
- Android
- PC
Tried a raid on my nature hunter. I changed nothing about my build. Noticed basically no difference except mana was worse. The main way I used to manage mana was with the will bonus on Gift of the Dryad. Despite the weakness and general uselessness of will as a stat, this was still better than getting mana when a DoT expires. Why? Because the main DoT skill of a hunter, Poison Shot, very rarely expires. Either mob dies with it on (no mana) or it is refreshed before expiring (no mana). It basically makes Viper Sting free (unless the mob dies before it ends), and that's it. Rather have my will bonus back.
Drakz
Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
- PC
hmm i already retired my priest last night now im stuck trying to play this stupid little fire wizzy which i dont even like as most people know priest is my only class i actually like in the game but like you said basically i cant play the way i want now i will need a cookie cutter toon.And if you’re forcing me to play the game the way you envision vs how I have played for years, hybrid style on most my builds I’m out. Long gone will be any diversity in builds, unless you’re gonna use something other than mana pots to keep you going. A2E ES with any water feat is impossible to play. So either k drop water gear and go full earth and lose how I enjoy playing or quit..
fire wizzy
by spousal edict I must remind everyone, ice weezards are the bestest
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