CaraLox
Jack Of All Trades
Characters
10
Platform
- iOS
- PC
something didn’t work

glad to see I’m not the only one that has issues with meme’s sometimes
ran a rift. run time was 35min, so now the run looks like it will be more focused on speed and less on mechanics (of which most can be ignored now) I’m conflicted on this wile certain bosses did seriously need the hp nerf (the three with defensive mechanics) others didn’t (the other 7) as a result you can ignore the “speed up dps“ mechanics more as they are no longer needed.
effects of this are that pinbones quest is now very viable and the content might see more use as it doesn’t take 1h-2h30 any more and is easier to swallow.
with the removal of artefacts M.E has lost all its trade value (probably a good thing) and reward boxes have taken a major hit to the top end of there potential value was 3-260 m.e now 5-15 it might be worth considering lowering the vendor price for additional boxes as 100 for at best 15 and a 1% chance at a toy seams high (don’t forget you can only get 50-150 m.e per run now) or M.E after getting the unlimited mana potion will seam worthless.
The goal with the latest set of Rift adjustments was to substantially reduce the time obligation of a single Rift session. Based on some of the run times I've seen posted so far, it appears to have met that mark, but time will tell.
The Rift has had 3 iterations since its overhaul:
- V1: On release, the Rift bosses were geared towards high danger levels and low health pools. This system lead to frustration when deaths prevented players from completing an entire run without the use of resurrects.
- V2: The second iteration of the Rift flipped that design on its head. Bosses were built with lower danger levels and higher health pools. The idea was to retain some semblance of difficulty by encouraging players to focus on mechanics which would cut down on time. Unfortunately this lead to extremely long and monotonous sessions.
- V3: The current iteration of the Rift is designed around low danger levels as well as low health pools. So far this seems like the approach players prefer most. There is little risk of death, even by ignoring most mechanics - but by working with them it is possible to speed up the journey.
Perlio
Servant of Mallok
Antavious
Warrior
Characters
Antavious, suoivatna
Platform
- iOS
The goal with the latest set of Rift adjustments was to substantially reduce the time obligation of a single Rift session. Based on some of the run times I've seen posted so far, it appears to have met that mark, but time will tell.
The Rift has had 3 iterations since its overhaul:
- V1: On release, the Rift bosses were geared towards high danger levels and low health pools. This system lead to frustration when deaths prevented players from completing an entire run without the use of resurrects.
- V2: The second iteration of the Rift flipped that design on its head. Bosses were built with lower danger levels and higher health pools. The idea was to retain some semblance of difficulty by encouraging players to focus on mechanics which would cut down on time. Unfortunately this lead to extremely long and monotonous sessions.
- V3: The current iteration of the Rift is designed around low danger levels as well as low health pools. So far this seems like the approach players prefer most. There is little risk of death, even by ignoring most mechanics - but by working with them it is possible to speed up the journey.
Ok I get all that and yes the changes have defiantly lowered the run time and yes this is definitely desirable (the bottom line is that 10 full on bosses in a row was too much from the start) I’m just worried that the quality of the content is being severally compromised in order to “make it fit to the time to run” personally I don’t want to see a group that disrespects the mechanics complete the run without massive time penalties or deaths.
And from another thread ...So sad to see all the spam in this thread! So disappointing.
Actually, I only post on the forums. I stopped playing the game due to irreconcilable differences (lack of village content).
Antavious
Warrior
Characters
Antavious, suoivatna
Platform
- iOS
This is the new strategy guide for rift:-
boss 1: hit the boss
boss 2: hit the boss
boss 3: hit the boss
boss 4: hit the boss, at 75% and 25% hit the craggies
boss 5: hit the boss
boss 6: hit the boss
boss 7: hit the boss
boss 8: hit the boss, at 85% and 50% hit the adds at 25% ask bad players to slowdown to kill both minis at the same time
boss 9: hit the boss
boss 10: hit the boss
things that heal bosses need to heal a lot more as long as they can be avoided and bosses with things that accelerate damage done to them need those effects to be enhanced and the bosses hp to go back up (basically if you don’t follow the rules of the fight you need to be punished hard one way or another)
or you can just make all bosses and content boring tank and spank (I’m pretty sure no one wants that)
boss 1: hit the boss
boss 2: hit the boss
boss 3: hit the boss
boss 4: hit the boss, at 75% and 25% hit the craggies
boss 5: hit the boss
boss 6: hit the boss
boss 7: hit the boss
boss 8: hit the boss, at 85% and 50% hit the adds at 25% ask bad players to slowdown to kill both minis at the same time
boss 9: hit the boss
boss 10: hit the boss
things that heal bosses need to heal a lot more as long as they can be avoided and bosses with things that accelerate damage done to them need those effects to be enhanced and the bosses hp to go back up (basically if you don’t follow the rules of the fight you need to be punished hard one way or another)
or you can just make all bosses and content boring tank and spank (I’m pretty sure no one wants that)
Dunno, that sounds like pretty much the point of the game, no? Hit boss, pew pewThis is the new strategy guide for rift:-
boss 1: hit the boss
boss 2: hit the boss
boss 3: hit the boss
boss 4: hit the boss, at 75% and 25% hit the craggies
boss 5: hit the boss
boss 6: hit the boss
boss 7: hit the boss
boss 8: hit the boss, at 85% and 50% hit the adds at 25% ask bad players to slowdown to kill both minis at the same time
boss 9: hit the boss
boss 10: hit the boss
things that heal bosses need to heal a lot more as long as they can be avoided and bosses with things that accelerate damage done to them need those effects to be enhanced and the bosses hp to go back up (basically if you don’t follow the rules of the fight you need to be punished hard one way or another)
or you can just make all bosses and content boring tank and spank (I’m pretty sure no one wants that)

CaraLox
Jack Of All Trades
Characters
10
Platform
- iOS
- PC
You know, that does look discussing. I've seen it before and thought that, and now I see it again and think it too
Candy Cotton
Warrior
Characters
Candy Cotton, Bruja, Denebola, Khirka, Batea, Mintaka
Platform
- Android
- PC
so you are actually saying - if 16 players without tank finish Rift in 55 min, equal result will be with 6 players and no tank?I always find it funny when people put the success of this type of content down to player count, it’s rare I don’t do equally well with a much smaller group and no healers. Sure less players means each players individual efforts matter more but it also means your good players have more impact, fewer casual players that cost teams with mistakes like high threat dps players pretending to be tanks and not respecting mechanics like with maradar or the next bosses linked healing or the boss before that that needs to be moved off it’s healing floor (all symptoms of the same problem). Im pretty sure a tight good group that respects each other will do better not worse and will still disrespect the mechanics in most cases for best results as they now have less impact than ever.

Players count does matter. Class doesnt.
Catori
Squirrel
Platform
- PC
Just a quick question or two about the new rift and the runs being made in it if I may.
At what level is the majority of players doing the runs?
Have the runs been tried by groups of players not at cap? Or by very small groups not at cap? How have they fared if so?
I was under the impression that the rift was for those starting at 75 who at that level would not be geared as well as those players with capped gear and elder levels. Not all players in the level range will have the same benefits or experience. Would hate to see it become a playground for only those with the best instead of those who play more casually.
These are genuine concerns from someone who as a casual long time player hopes the zone is being inclusive of all in the level range it is designed for, not just the strongest and best. I ask because real life has kept me from participating in the combat but not the conversations here in the forum. I look forward to answers.

At what level is the majority of players doing the runs?
Have the runs been tried by groups of players not at cap? Or by very small groups not at cap? How have they fared if so?
I was under the impression that the rift was for those starting at 75 who at that level would not be geared as well as those players with capped gear and elder levels. Not all players in the level range will have the same benefits or experience. Would hate to see it become a playground for only those with the best instead of those who play more casually.
These are genuine concerns from someone who as a casual long time player hopes the zone is being inclusive of all in the level range it is designed for, not just the strongest and best. I ask because real life has kept me from participating in the combat but not the conversations here in the forum. I look forward to answers.


Candy Cotton
Warrior
Characters
Candy Cotton, Bruja, Denebola, Khirka, Batea, Mintaka
Platform
- Android
- PC
there were runs of mixed groups 75+ but dont know about majority of it (EU1). Rift is now doable for all, but dont expect in first run not to die. There is a guide on how to avoid getting killed. Need to be aware of mechanics. Even in old Rift there was a problem for a little group of 75ers to make it thru without assistance of at least one high lvl player. And I think thats a good thing, as bonds players regardless of lvl. Would hate to see Rift become clan only zone.Just a quick question or two about the new rift and the runs being made in it if I may.
At what level is the majority of players doing the runs?
Have the runs been tried by groups of players not at cap? Or by very small groups not at cap? How have they fared if so?
I was under the impression that the rift was for those starting at 75 who at that level would not be geared as well as those players with capped gear and elder levels. Not all players in the level range will have the same benefits or experience. Would hate to see it become a playground for only those with the best instead of those who play more casually.
These are genuine concerns from someone who as a casual long time player hopes the zone is being inclusive of all in the level range it is designed for, not just the strongest and best. I ask because real life has kept me from participating in the combat but not the conversations here in the forum. I look forward to answers.![]()
While I am not the official answermachine, nor extremely experienced in the new rift, I do think that if anything, with the new changes rift became more accessible to lvl 75's than before. Maybe not before old rift, but definitely before the changes in this rift.Just a quick question or two about the new rift and the runs being made in it if I may.
At what level is the majority of players doing the runs?
Have the runs been tried by groups of players not at cap? Or by very small groups not at cap? How have they fared if so?
I was under the impression that the rift was for those starting at 75 who at that level would not be geared as well as those players with capped gear and elder levels. Not all players in the level range will have the same benefits or experience. Would hate to see it become a playground for only those with the best instead of those who play more casually.
These are genuine concerns from someone who as a casual long time player hopes the zone is being inclusive of all in the level range it is designed for, not just the strongest and best. I ask because real life has kept me from participating in the combat but not the conversations here in the forum. I look forward to answers.![]()
Antavious
Warrior
Characters
Antavious, suoivatna
Platform
- iOS
Last edited
In general I have successfully advocated a policy of “all players welcome” at the rift run and groups are quite varied but with the recent change we might see more 95 only runs as the empathise seams to be on dps. Honestly groups of under max players don’t look like they happen but I suspect as long as they are reasonably role balanced it should be fine.Just a quick question or two about the new rift and the runs being made in it if I may.
At what level is the majority of players doing the runs?
Have the runs been tried by groups of players not at cap? Or by very small groups not at cap? How have they fared if so?
I was under the impression that the rift was for those starting at 75 who at that level would not be geared as well as those players with capped gear and elder levels. Not all players in the level range will have the same benefits or experience. Would hate to see it become a playground for only those with the best instead of those who play more casually.
These are genuine concerns from someone who as a casual long time player hopes the zone is being inclusive of all in the level range it is designed for, not just the strongest and best. I ask because real life has kept me from participating in the combat but not the conversations here in the forum. I look forward to answers.![]()
not quite. numbers only matter if it’s less than 5 then it’s bad as for roles there are really only 2, dps and damage control this means tanks and healers (at least good ones) can compensate for the lack of the other so as long as a group has 1 good tank or maybe 2 good healers you really don’t need any more most of the time.so you are actually saying - if 16 players without tank finish Rift in 55 min, equal result will be with 6 players and no tank?
Players count does matter. Class doesnt.
Candy Cotton
Warrior
Characters
Candy Cotton, Bruja, Denebola, Khirka, Batea, Mintaka
Platform
- Android
- PC
Last edited
not quite, numbers only matter if it’s less than 5 then it’s bad as for roles there are really only 2 dps and damage control this means tanks and healers (at least good ones) can compensate for the lack of the other so as long as a group has 1 good tank or maybe 2 good healers you really don’t need any more most of the time.
I always find it funny when people put the success of this type of content down to player count,
but you said it.
For example, run was successful with 16 ppl (no tank) and it would still be successfull with 5, only slower.
Nothing can compensate lack of dmg in group, less group dmg slower run.
Tank and healer are there to prevent mass deaths. Thats it, unless tank is high in dmg too. But, if group itself has good defense, than there s no problem. What I see as a problem, majority invest in dmg only and cant go nowhere withouth tank and healer.
Every run is fun, but fast run is made with good amount of ppl and dmg.
I kind of got lost in your words, but I hope u understood my point.
In group of 5, where is one tank, one healer, and 3 dmg dealers theoretically is best. But is it? I was never in a run like that.
By the way, what tonight went wrong with Chaminder? Was it problem as we took him too close to door so he stayed stuck there?
Isnt it crazy that his mobs can only be taken down with one or two players mostly on autoattack and low dmg hits? Seems issue is for shadow cant blow his curses and even wars dmg over time fails everything.
Antavious
Warrior
Characters
Antavious, suoivatna
Platform
- iOS
Yes 5 people can do quite well though I wouldn’t expect a group of this size to need both a tank and a healer (that might be a bit redundant unless both are well balanced) say me (or an equivalent tank able to defend them self) and 4 dps and we would see a smooth run. the main difference between a run of 5 people and say 30 people is that each player has less individual responsibility for damage as a result more damage can be used to compensate for deficiency in others. it’s complicated but yes a correctly assembled small but powerful group would do way better than a group of 30 random players. but why should you exclude others when we can share the benefits with those who need a bit of a boost at little or no cost to your own efforts.
as for chaminder because the hp numbers are more sensitive now you have to go even slower than before or there will be a % difference no specific class or feats are a problem but almost all feats are when so many are coming from different sources. That being said the higher a players dps the more they need to hold back that’s why people were looking at shadow priests. To top off that little problem when they died the boss didn’t un shield I have a suspicion as to why but can’t prove it I’ll need to keep an eye out on a few more runs.
as for chaminder because the hp numbers are more sensitive now you have to go even slower than before or there will be a % difference no specific class or feats are a problem but almost all feats are when so many are coming from different sources. That being said the higher a players dps the more they need to hold back that’s why people were looking at shadow priests. To top off that little problem when they died the boss didn’t un shield I have a suspicion as to why but can’t prove it I’ll need to keep an eye out on a few more runs.
Inasani
Citizen
I'm always blown away when a person or company does something nice for an individual or group and they receive nothing but grief because they didn't do enough. They didn't have to give even one kit away, period. None. Accept your free gift and move on. And go ahead and criticize me for this post, you're dealing with a person that could care less what people on the internet think of me.
Before accepting the invitation and criticizing this post, I would first like to thank Sarah and the whole team.
Not primarily because they gave the players more kits, but because they read opinions here in the forum and take them seriously, analyze critical voices, probably discuss them again in the team, form their own opinion and then make a decision meeting. I admire that very much. It doesn't matter how this decision turns out in the end. The process of perception and the process of thinking afterwards are important. Thumbs up from me for that.
I'm very happy for the players who "destroyed" their character with one kit and now have the chance to repair this situation with the additional kits. We had the example of a player in the forum who had expressed his sorrow about it and who had lost the fun of playing with this char. I didn't see much empathy towards this player here. In the opinion of the post I am critical of, the player should have accepted everything, shut up and walked away...
I'm also happy about the additional kits for the players, who can now just experiment and play around a bit without risk. Critics are often accused of acting solely out of selfishness. I read that a bit from the post up there. I can say for myself that this is rarely the case for me. I usually only open my mouth when I find something unfair somewhere or someone argues badly and doesn't even get any resistance for it or, like here, a lot of thumbs up (I don't think about it myself...that, what he says). For me the kits didn't matter. I am happy with my chars and almost all of them still have the 10 kits from the beginner calendar (except my first char which i changed origin once). I didn't even need that one kit.
So why did I open my mouth? First and foremost because I saw the argument "giving kits (plural) to all players (plural) is NOT the same as saying we will be giving kits (plural) to each player (singular)" as wrong or poorly argued and I drew attention to it wanted to do that it was taken out of the overall context. I personally think that Sarah's formulation was not optimally chosen (which can happen and is not bad - but one can certainly discuss it) and the statement can actually be interpreted in both directions, because even now that there are 4 kits, Sarah could say: "We have distributed free makeover kits to all players." The statement would still be true and would have previously been possible as an interpretation.
And secondly i felt so sorry for that one person who said ""now my toon is so tiny i hate her". For that person i really wished at the time that they could somehow fix it and i only have one picture described what could otherwise be the consequence for this person, namely having to buy kits. In retrospect, I have to criticize myself for the way I wrote it. Too aggressive and too ambiguous. I only became aware of this when Sarah replied and thank you Sarah for picking it up. My intention was really not to say: That was the Otters evil plan from the beginning, then to make money with it. No, really not. But you could interpret it that way. Sarah, sorry if you got the wrong impression! I know that in this case of changing the size of the chars, you also just listened to parts of the community and wanted to implement this idea in the game. I really just wanted to show what this could happen to this player (and others who were maybe also unhappy about it).
It is claimed in the post above that the Otters get nothing but grief because they don't do enough.
If you read through all post again, then the discussion was mainly about how to understand Sarah's sentence. There was confusion as to what exactly was meant and considerations as to how it could be interpreted. Not more. No one has explicitly asked for more kits to be released. In your post you act as if that was the case. That's cheeky, because it puts people in a bad light (framing) who are just discussing and have a contrary opinion. And the many thumbs up and this 'This' post show these people who just wanted to join the discussion: we are many, don't you dare come here again and give your different opinion. The one player who was just confused about how to interpret Sarah's statement even said explicitly that he didn't want to blame anyone. It almost felt like 'Please don't hit me, I just wanted to ask'. With your post above you say to players who are just expressing their feelings ("now my toon is so tiny I hate her"): Shut up and move on and dont come back here... And many thumps up for this. Really sad.
I don't know if that's also in the interest of the Otters. A diversity of opinions is always better than just yes-men, isn't it? And in forums and comment functions, it's just normal to see a lot of criticism or opinions about what's not so great at the moment. You will never be able to see an overall picture of satisfaction because the people who are happy have no reason (or are too lazy) to express it. You don't write in a bug report: "Game works great, keep it up!" The Otters know that if there is little criticism and little dissatisfaction, everything will probably go quite well. And if criticism and dissatisfaction is expressed, you can take a closer look. That's why the forum exists. So please also allow opinions that may not correspond to your opinion! Let people discuss. Communication is a good thing. Don't break off everything in the beginning, because that can quickly lead to toxic positivity. And, as I wrote at the very beginning: criticism never means: You have to do exactly what I say. Rather: Hey look here, think about it.
And at the very end i would like to address one more thing that came up in Sarah's post: The ingame message on the start page when you are in the character screen. On the EU2 server we see this almost all year round:

The translation is: Breaking news - There is no new news at the moment. For more about Villager and Heroes visit our community via the button below. At the time after the patch and even now, that's exactly what it says there. Nothing. So, that the better formulated information could have been seen there on the EU2 server was not given. To be fair, a translation of the patch notes appeared in the german forum, clearly describing the disputed passage as 1 kit per account. But this patch note translation didn't appear until tuesday evening, a day after the patch and many hours after our discussion.
Thanks for reading this long post. I wish all a nice day and much fun with the game.
Last edited
This is actually not correct. The German translation was posted on Tuesday morning on 8:12AM, so very early in the morning and not late in the evening (so even before my work day officially started nearly 1.5h later btw). Feel free to check the time stamp on the actual thread again (top left above the Patch Notes 4.82.4 header). To make up for the delay, I tried to word it especially clear that you are only getting one per account. ("ein kostenloses Umstylingset pro Account"). Thanks for noticing that.But this patch note translation didn't appear until tuesday evening (...)
You are correct thoug, that I probably don't utilize the News Feed as often as I probably should. There are reasons, or you might even call it excuses on my end
P.S. Did you know that there is Spam Museum in Minnesota? Hormel also has a merchendise shop with all things Spam. Unfortunately they don't seem to send to Germany or I would've order me a Spam hoodie or flannel pants or something.
Inasani
Citizen
This is actually not correct. The German translation was posted on Tuesday morning on 8:12AM
This is, what i see and saw and why i wrote evening:

Tuesday at 11:12 PM
And my post in the discussion was:

Tuesday at 6:45 AM
So am i wrong, or was your post later and after the discussion? So i could not have the information from your post? That was the only point! That your post was later. If it was for you in germany in the morning doesnt care. That was not the point. And to begin with this strong words "this is not correct" for such a very small point in my whole post, so that it somehow looks that my whole post is not correct... *sign*
But what i like, is that we will get more news at EU2 start page in the future. *yay*
Math Fish
Squirrel
Royal Guardian
Characters
Math Fish (Marksman), Shama Fisha (Water), Accursed Angelfish (Shadow), Logical Loach (Fire)
Platform
- PC
- Steam
Here is what I see ...

... which puts you in a time zone that doesn't exist (21 hours ahead of EST). Conclusion: Something weird is going on with the way this forum displays times like this. My guess is that you are on the west coast USA and for some reason the post said Tuesday when it would have actually been Monday your time. That isn't my attempt at providing justification for anyone. I only hope that this provides some clarity as to what happened.
Share: