Shyama

Bog Frog
Characters
way too many... :)
Platform
  1. Android
  2. PC
Last edited
After running raids since season 2 on multiple toons, there are a few things I'd like to mention and/or suggest. This isn't necessarily specific to season 6. All 10 of my toons (one of each subclass, various levels & numbers of rebirths) have run through bronze in at least one season. In no particular order:


When a boss's health shows as 0%... they shouldn't start another phase instead of being, ya know, dead! I'd rather see their health rounded up a bit, so being at 0.1% health would show as 1% rather than seeing 0% for a good 30 seconds before the boss actually dies. Or alternatively, prevent them from going into another immune phase if they are below 1% health. It's super frustrating to see Zell at 0% and have him spawn another round of hearts, or Egan pop another mushroom or go back up to 20%.
This applies to other bosses too, like in the event zones (I'm looking at you, Vesesia...).​

Please let us sell dropped gear to the raid vendor. This would let us go on to our next raid without having to go to a town to sell rapidly filling bags prior to running another raid, and save on porting time which can be slow. I know I'm not the only hoarder who picks up every single item...



Please remove Arcane and Steeled affixes from solo raids. There is no way to change our class damage type, so this can add a huge burden to solo raiders. I know they aren't particularly popular in group raids either, but at least there is a chance someone in the group will be the other damage type.
I did some tracking on this as I ran my main toon (shadow priest, 95 w/ 5 rb) through to platinum this season. Out of 70 runs where I (attempted) to note each affix on every boss, Arcane showed up in Cloister, Rookery, and Catacombs; Steeled showed up a couple times in Woods and Cloister, but primarily in Rookery.​
  • Cloister was the worst for Arcane. Out of 14 runs (silver thru plat), I logged 41 bosses with Arcane. In all but one Cloister run, I had at least 2 bosses with Arcane; the worst was 7 bosses with this affix. Depending on randomness, there are up to 14 bosses to kill per run.
  • Out of 19 Rookery runs (bronze thru plat), 11 had 1-2 bosses each with Arcane; 8 runs had none. There are 8-10 bosses, depending on tier and which path you get.
  • Out of 13 Catacombs runs (silver thru plat), 10 of them had 1-2 bosses per run that were Arcane; the other 3 runs had none. However, at most there are 4 bosses with affixes in this raid. And when it's Thames or Isretta that has Arcane (especially if they have Massive too), it is painful (and makes me want to cry).
Steeled seemed to affect specific bosses more often that Arcane did, and it doesn't show up nearly as much.
  • Out of the same 19 Rookery runs listed above, Steeled showed up on 1-2 bosses 12 times, with 7 runs with no Steeled. Note Tuner had this one the most, at 9 times. The Minstrel had it 6 times.
  • For the other raids, I saw it on Woodfred in Woods and one of Dire Mother Rue's friends in Cloister (one time each)


Please, please, please give us path choices back. If raids had been built with completely random paths from the beginning, that's one thing. I probably would have stayed firmly in the "I hate raids" camp (and mourned the chance at getting some awesome mounts). But, now it just feels bad.
I wouldn't mind if there was an option for "chose random routes" when creating a raid; that could actually be kinda fun. You might not want to do random paths on a platinum Veldt, but enjoy using random for a bronze Woods. This would give us flexibility, rather than straight-up randomness.
At least for me, random pathing is awful on Swamps and Veldt. The Marrowmarsh (frogs) path has much more running back and forth (at least silver+) than the Black Hollow path. And Veldt... ooh boy, Magma Mines is just hell to me. I'd rather restart the raid 20 times than go down that path.​
I will admit I don't completely hate the random paths for Woods (although I'd prefer not to face Woodfred) and Rookery (but I would prefer choosing for the gold mallet path, depending on if I have Cure or not). But overall, I'd prefer to have choices back.​


This applies to both of the last 2 items- melee is always going to have a harder time with paths that contain the potential to be dragged off an edge when an NPC jumps around. Shadow will always have a harder time with running into a boss with the Arcane affix. And if you don't have Cure, good luck with the Cloisters bosses that can have the Blood Chiller affix.

And really... this is a game, that most of us play for fun. We can give a million reasons for why someone prefers a choice, but when it comes right down to it- why does it really matter if I want to run the same route every time? It's not affecting anyone else in the slightest. Why should anyone be penalized because they don't like or want to take a certain path?

When I do bounty or questing runs, especially in the Blight zones, I tend to run the same general path each time. I like having a system. Am I going to lose that choice next?



And finally, a couple random things about specific raids (please note these are all based on solo raids only, and I'm not sure if it's different in groups):
  • Woods: after the first set of paths (whichever side you get) and lighting the fire pit, it seems like there is a kind of long wait before anything else happens. It's taken up to 45-50 seconds before any mobs appear, and seems to happen on all levels. I'm not sure if this is because I've killed everything before or right after I've lit the fire, but standing around waiting until the next path opens is kind of boring. I'd suggest cutting the 1 minute timer, or letting a couple mobs spawn a bit faster (depending on tier).
  • Cloister: even after the fixes to Dire Mother Rue with the last patch, there's still a fairly large discrepancy between getting Mother or Father. I don't have any good ideas about this right now, but it would be nice if they were evened up a bit more (e.g. Mother toned down a bit, maybe some additional mechanic added to Father, as long as it doesn't push too far towards Father being a giant PITA).
  • Catacomb: it seems like overall, the difficulty here doesn't really match the other raids when comparing by tier levels; almost as if a gold catacomb is more on par with a platinum of any other raid, for example. And Thames is just straight up evil or sadistic or something. His fight in particular is overwhelming, even on bronze. Between the multiple immune phases followed by 4 mobs, with the cannons & having to dodge Thames's bombs, and having to make sure you don't get pulled (or fall) off the side, all at the same time... it's a lot.
    • I suggest removing Thames's last "immune and port away" phase, for all tiers. Also, no cannons or bombs on bronze; add one back for silver, with gold being the first tier to have everything happening.
 

Squonk

Master Villager
Characters
Squonk, Auburn Bow, Morgawa, Auburn Shade, Auburn Flame, Auburn Assassin, Medusala, Auburn Saint, +2
Platform
  1. PC
I think I agree with every single thing listed in this post!
 
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Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
I don’t really agree with much of it at all sorry but there are clear reasons for almost all of it, like how the vendor can’t have a sell feature due to how exploitable it is. I'm trying to see anything I can agree with but am coming up short. Random stuff isn’t an issue for those that just run bronze but can really break the monotony for those that run 400+ times a season this goes for paths and affixes. Best I can suggest is an option when creating a raid to choose random paths automatically or allow selection to appease both types of players.

I never have an issue taking a breather in woods but to be fair I light the fire asap before killing all the mobs.

dire mother is much improved since the patch and I no longer see any reason to reset at her. I do recommend watching and avoiding the stuns if your on a melee toon or they will slow you down a fair bit.

Any and all difficulties can be overcome especially at bronze. I ran cat with a no rb lvl 30 new hybrid warrior with barely any rare gear and I still dominated (granted this might be a me thing but I really don’t think I’m much different from others)
 
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Shyama

Bog Frog
Characters
way too many... :)
Platform
  1. Android
  2. PC
vendor can’t have a sell feature due to how exploitable it is
How is it exploitable to have the raid vendor buy stuff exactly like any vendor in Ardent can? I don't mean relics, just the regular gear (weapons, armor, rings, etc) that is picked up along the way. It would only be a convenience, rather than going to Ardent just to sell unwanted drops.
 
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Stephen Huszar

Adventurer
Characters
Stephen Huszar
Platform
  1. Android
How is it exploitable to have the raid vendor buy stuff exactly like any vendor in Ardent can? I don't mean relics, just the regular gear (weapons, armor, rings, etc) that is picked up along the way. It would only be a convenience, rather than going to Ardent just to sell unwanted drops.
Opening raid anywhere in world only to sell items to vendor it's just like free Alfred

They maybe can add Vendor that is different from ducats one to the end of raid, that will spawn after you defeat final boss and can sell items to him, this way i don't see any exploit
 
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Black_Cvlt

Arch Wizard
Characters
Danger Zone, Black Cvlt, Coup de Grace, High Voltage
Platform
  1. Android
  2. PC
Random stuff isn’t an issue for those that just run bronze but can really break the monotony for those that run 400+ times a season this goes for paths and affixes.
Aye. Affixes like Arcane and Massive can really break the monotony. They force you to use your brain, search unique strats... on no, it's just another 2-4 minutes of auto-attacking enemies.
 
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Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
Aye. Affixes like Arcane and Massive can really break the monotony. They force you to use your brain, search unique strats... on no, it's just another 2-4 minutes of auto-attacking enemies.
It’s more that you appreciate it more when they don’t have them. Those particular affixes affect very little but might be appreciated by a squishy dps for a contrast.
 

Grz

Reader
Platform
  1. Android
dire mother is much improved since the patch and I no longer see any reason to reset at her. I do recommend watching and avoiding the stuns if your on a melee toon or they will slow you down a fair bit.
Avoid it as in run away? That looks like a bad move.

Better to take it head-on. You're losing dps by running away, if you even manage to in the first place...
 

Grz

Reader
Platform
  1. Android
So I've played a few plat cloisters on my noob lv95 5rb earth shaman. Ravelle has everything now: dps, stuns, debuffs, damage sponge (if bones are awake), and percent heals per second to top it off. Personally the fight itself is enjoyable, IF you don't take the time limit into consideration. Cloister now takes the most time to finish. While Catacombs is action-packed, Cloister is just a slog running. The potential rewards for this map is great but the map is really weak. Nobody will want to run this if it didn't have the best relics. I hope Otter can do something about that.

I find Mother Rue just fine for the plat level I played her and I think Father will be a problem later on solo higher heroics due to his higher damaging DoTs and accumulating resistance.

If there were things I can change for Cloisters aside from the map layout it would be:
1. Removing heal over time spell from Mother Rue OR limiting it to a few phases only. This does nothing but a sighful prolonging of the fight.
2. Limiting Ravelle's healing to 2 uses only OR increasing its cooldown twofolds OR while both Pess/Keey are down, he cannot receive healing.

Massive/Steeled/Arcane-Enchanted should be reworked so that they scale with player count: 1 player: 10%, 2players: 15%, 3: 20% then +2% for each additional player, capping at 40%. For example. Now if they would occur together it would be less of a slog. I don't remember anyone saying they had a grand time whacking a fairy boss with both massive/arcane-enchant active instead it was something they didn't want go through again if they had the choice.
 
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Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
Avoid it as in run away? That looks like a bad move.

Better to take it head-on. You're losing dps by running away, if you even manage to in the first place...
Its actually quite easy if you watch the timing, first stun comes as you enter so simply don’t approach too soon, next two come come immediately after the two mob waves so it’s really easy to avoid them as long as you don’t simply go into a blind frenzy.
 

Black_Cvlt

Arch Wizard
Characters
Danger Zone, Black Cvlt, Coup de Grace, High Voltage
Platform
  1. Android
  2. PC
It’s more that you appreciate it more when they don’t have them. Those particular affixes affect very little but might be appreciated by a squishy dps for a contrast.
1) If a squishy dps can survive a boss fight without Massive / Arcane etc., that dps will likely survive a boss fight with Massive / Arcane etc. as well. Because those affixes don't change the boss dmg.
2) Raiding is not a job. Players always have a second option: do not start a raid and skip those "appreciate when they don't have affix <X>" moments.
Personally, I prefer to save my time and choose the second option.
 
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Grz

Reader
Platform
  1. Android
Its actually quite easy if you watch the timing, first stun comes as you enter so simply don’t approach too soon, next two come come immediately after the two mob waves so it’s really easy to avoid them as long as you don’t simply go into a blind frenzy.
Eh, I'll watch out for it if the stun did any harm. This is one raid zone I want over asap.
 

Jytal

Servant of Mallok
Platform
  1. iOS
Please remove Arcane and Steeled affixes from solo raids. There is no way to change our class damage type, so this can add a huge burden to solo raiders. I know they aren't particularly popular in group raids either, but at least there is a chance someone in the group will be the other damage type.
I would like to note one thing about hoping in a group you'd have other damage type.
Physical damage: Fury (DPS), Lighting (Tank), Earth (Tank), Marks (Debuff/DPS)
Magical damage: Shadow (DPS), Holy (Heal), Water (Heal), Nature (DPS), Fire (DPS), Ice (CC/DPS)
There is simply just more magical dps compared to physical so even in group raid it is a lopsided disadvantage. Out of the 6 dps classes, shadow, nature, and fire are the most popular while fury, marks, and ice are not; physical damage is just not at the same level as magical damage.
Affixes that simply increase the bosses defense towards a way a player can damage them is simply boring, other ones to note are massive and the missile one (forgot name)
 

Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
Maybe they should revamp affixes to be more even and more interesting. Ok I can get on board with that
 

Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
1) If a squishy dps can survive a boss fight without Massive / Arcane etc., that dps will likely survive a boss fight with Massive / Arcane etc. as well. Because those affixes don't change the boss dmg.
the point is if the boss doesn’t have massive/arcane the boss will have a different affix like brawler or piercing so a squishy player might be better off with the defensive but slowing affixes.
 

Doorena

Squirrel
Characters
Doorena (fire wizard), Tahana (holy priest), Liza Doorlittle (earth shaman)
Platform
  1. iOS
Last edited
Cloister: even after the fixes to Dire Mother Rue with the last patch, there's still a fairly large discrepancy between getting Mother or Father. I don't have any good ideas about this right now, but it would be nice if they were evened up a bit more (e.g. Mother toned down a bit, maybe some additional mechanic added to Father, as long as it doesn't push too far towards Father being a giant PITA)
Mother is frustrating and boring. 2 rounds of adds is a time waster and not very interesting. I think one round of adds and blasting seems reasonable. Or instead of tying spawn times to mother's health, tie it to time so high dps groups do better. I do laugh every time then shield shows up and you have to chase it,it's kinda fun.
 
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ParmaV

Hunter
Platform
  1. Android
I don't know most of the people that post in the forums but where they do state their lvl most of the people posting are lvl 95 often/usually with 5 rebirths. I also know that there has been a lot of discussion about the importance of dung lvl as well as combat lvl when running raids, also the importance of good gear.
I would like to try and be a voice for lower level players and MM hunters as both seem underrepresented on the forums.

My lvl 73 fire wizard has soloed raids on bronze only up to and including Orla's veldt. The only one she couldn't complete was cloisters with Mother Rue.
My lvl 61 holy priest has soloed bronze raids up to and including Belemere Palace. Again the only one she couldn't complete was cloisters with Mother Rue.
My lvl 90 MM hunter has JUST scraped through solo bronze swamp and woods but despite multiple arrangements of talent points, joining 3 man raids with my partner (lightning warrior lvl 90) and friend holy priest (lvl 92) to get my dung lvl up to I think it was 8 (I'll check) I cannot get close to finishing Cloisters even with Father Draigh.

Cloisters is a min of is it 12 bosses plus Pess and Key, 16 if you get Mother Rue. Compare that to Belemere Palace, the next step up on the rung but only 13 bosses if you count all the witches. The mobs are more spread out so can be tackled individually or avoided.

It can be hard to tell what has been reduced/scaled back when soloing some bronze raids and as a MM hunter I have to pull pretty much everything 1 by 1 or I will die. The savage brutes straight off the waterfall in swamp can take 25-50 of my health with a single hit.

I know raids are seen as optional but if you find yourself out of sync with your current questing zones (often due to doing an EZ) they are the only way of getting dropped gear for toons less than lvl 75 (then you can rift). Crafting is not the answer if you need/want wild stats on clothing or if you want lvl appropriate feat runes for a weapon so you need to raid.

As I have mentioned in other threads I am dyspraxic and consequently find navigating really hard, I often get lost in public raids and without a healer in tow to escort me back if I die I'm stuffed if there are mobs left alive (as there often are in public raids).

I asked in world chat for advice from other MM hunters on how to survive bronze raids solo and got the reply that essentially they don't solo raids. It's so hard/slow and you need so many consumables that it isn't worth it and as someone mentioned above it isn't fun.

If ALL classes aren't able to solo raids why is there a solo choice?
Raids are not just to give lvl 95's something else to do,
They should not be dismissed as optional if even bronze swamp cant be completed, that's simply not fair.
Please give people the choice to pick a route, I like magma mines, I understand it and can do it so let me chose it.

It has been suggested that players need to complete all bronze tier raids before the swamp opens up on silver and I think that's a good, simple idea. Even in a 3 man raid I couldn't do silver raids until I'd done all the others through 5 times as it was before. Unless the dung system is radically overhauled it will mean that players can't try punching above their weight and relying on others to carry them. Lvl 95s will just have to play along the same as the rest of us, their shortcut is they can complete raids faster and rattle through the repeats.

It isn't all about heroics, plat etc sometimes it is just about trying to mkae it through the very first raid of the season and I want to highlight that aspect of raids.
 
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Xantia

Arch Wizard
Characters
Xantia
Platform
  1. Android
  2. PC
It has been suggested that players need to complete all bronze tier raids before the swamp opens up on silver and I think that's a good, simple idea. Even in a 3 man raid I couldn't do silver raids until I'd done all the others through 5 times as it was before. Unless the dung system is radically overhauled it will mean that players can't try punching above their weight and relying on others to carry them. Lvl 95s will just have to play along the same as the rest of us, their shortcut is they can complete raids faster and rattle through the repeats.
Whew, I'm glad someone gets it. 😊🍻😊

As for surviving Raids as an MM... I did some some test runs and these were my results: 🤓👇

As usual, this was tested on my android tablet. 🤖

I wanted to simulate a new player, with few skills and little gold or resources.

Toon: migAiroe, level 21 MM Hunter with 0 rebirths.
Gear: Crafted Green, enhanced to Blue without preps or gnogging. Blue Rings, enhanced to Purple. Green Necklace, enhanced to Blue.
Raid: Bronze Swamp solo'd with 9:36 to spare.
Pots Used: 73 level 4 Health and 10 level 1 Mana.
Other Buffs: none.
Feedback: I feel like Slowing Shot needs a shorter cast time, to kite mobs effectively. I definitely would have died repeatedly and/or failed the Raid, without Health pots.

Screenshot of my Talents (15 points are unused, because Airoe has 3 rebirths, but I wanted to simulate 0 rebirths):
View attachment 19962

Screenshot of unbuffed stats:
View attachment 19963View attachment 19964

Screenshots of Quick Slots:
View attachment 19965

NEXT RAID...

Toon:
same.
Gear: same.
Raid: Bronze Swamp solo'd with 11:40 to spare.
Pots Used: 18 level 19 Health and 5 Minor Mana.
Other Buffs: Lv 15 Breakfast, Lv 20 Mana Roll, Lv 17 Poached Fish, Lv 17 Malice Dram.
Feedback: Same as above, but I used edible buffs. Which made this run a bit easier and Iused fewer pots.

Screenshot of my buffed stats:
View attachment 19966View attachment 19967

NEXT RAID...

Toon:
same.
Gear: Crafted Purple, enhanced to Legendary with preps and fully gnogged. Blue Rings and Necklace, enhanced to Purple.
Raid: Bronze Swamp solo'd with 17:25 to spare.
Pots Used: 6 level 19 Health and 5 Minor Mana.
Other Buffs: Lv 15 Breakfast, Lv 20 Mana Roll, Lv 17 Fish Dinner, Lv 17 Malice Dram.
Feedback: Same as above, but maxed gear and level appropriate buffs made the Raid much easier.

Screenshot of my buffed stats:
View attachment 19968View attachment 19969

Screenshot of my Quick Slots (front/back):
View attachment 19970View attachment 19971

Final thoughts... level 21 MM Hunters can solo Bronze Raids. However, if we use weak gear and/or weak buffs, we'll need more pots. If we're not willing to craft better gear and/or use level appropriate buffs... then we're gonna die.
IMHO, even though dropped gear offers more Damage stats... it usually has less Health, Defense and Mana. Which makes it OK for easy content... but not strong enough for challenging content.

If you want to survive challenging content, I encourage you to craft or buy Blue gear with goods stats, enhance it to Purple, add preps and use level-appropriate consumables. Also try to gather a stash of Scorny, Shale and Gralla.

I did these same test runs at level 61, with similar results.

I hope you find this info helpful and please feel free to ask questions. 😊🍻😊
 

Xantia

Arch Wizard
Characters
Xantia
Platform
  1. Android
  2. PC
Here's a follow-up to my Raid tests. 🙂👇

Toon: Airoe, level 21 MM Hunter w/3 rebirths, on US3.
Gear: Crafted Purple, enhanced to Legendary with preps and fully gnogged. Blue Rings and Necklace, enhanced to Purple.
Easy Ladder: Survived and topped the Damage Chart.
Pots Used: 3 level 19 Health and 10 Minor Mana.
Other Buffs: Lv 15 Breakfast, Lv 20 Mana Roll, Lv 17 Fish Dinner, Lv 17 Malice Dram, Lv 15 Gralla.
Feedback: Today we had excellent heals and a good tank. I only took aggro once. I joined a random group yesterday, at level 19... took aggro, tanked, survived... but burned through a LOT of pots.

I am NOT an excellent player. I'm not very dexterous, I fall off platforms and run into lava... get lost in the 85 Tower of Storms... BUT... I am a decent gear-crafter, and this has made all the difference. 👩‍🔧👩‍🏭👩‍🌾

Here's a screenshot of my level 21 MM Hunter, finishing the Easy Ladder:
Screenshot_20230821_045458_Villagers and Heroes MMO.jpg

Here are my buffed stats, right after the Ladder:
Screenshot_20230821_045651_Villagers and Heroes MMO.jpgScreenshot_20230821_045703_Villagers and Heroes MMO.jpg

I'm going to see if I can survive a Hard Ladder today. 😅🤞
 
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