Perhaps on the other hand this will encourage guilds to go out and help develop a few public villages, so that their members who cannot get into the main guild village have a well develpoed village as well - and anything which helps the development of public villages across the server is surely a good thing.I'm glad for the guild cap increase. It really helps with with guild that already have an alt guild. It was a real pain communicating across said guilds. At the same time I kind of share the sentiment of some of the poster above concerning village. I think this will cause some awkward issue if for example a guild has 61-99 members. Like how will we decide who live in the guild village and who don't. I don't know it just feel weird, like if I just recruit someone then have to say our guild village is currently full, so you might need to stay at public village for now.
sirbabbo
Guest
Last edited by a moderator
I don't see why anyone 'should' be consulted by the Devs about anything. Their game, their call. If you want input on what is coming out of test, become a tester and TEST. They changed it by popular request. They don't have to ask any individual, guild leader or not. We're not that important.
So with your logic, the devs shouldn’t consult guild leaders on a guild increase and ask for their feedback?
So basically us gamers and paying customers are not that important to give feedback? Real logic and if that’s the case I’ll be making sure every guild leader in us 3 knows this! Thanks for the terrible input and a horrible way to say your opinion doesn’t matter.
Rachielle
Guest
Minor correction to Babbo's last post, just for clarity. I'm sure he meant it's a horrible way to say that OUR opinions don't matter. It sure does feel like a slap in the face!
AirAmy222
Huntress
Characters
ToughKitty, TKO1, Furrball
Platform
- iOS
The key words here are “players have been asking”. Which players? Testers? Guess what, many of us play without being testers. This increase is going to benefit one guild and one guild only while the rest of us continue to claw and scratch just to keep our guilds together without being taken over. I’m all for guild/alt guild chat, but this is just adding to the take over that has been happening on US3 for some time now. How many current GL’s on US3 were asked about this? evidently we weren’t the “players who were asked”. We have written to the devs, but apparently we are not high enough up the totem pole for it to matter. We will carry on but this is going to be a “no win” for the devs. People are already opting out of this game, I am curious to see how many more will.Players have been asking for an increase in guild size for years.
Now that Devs are doing what has been asked for many times and over a prolonged period of time, all people do is complain? Really?
No one is suggesting or even implying that Devs shouldn't consult players.
But US3 guild leaders are not the only ones entitled to an opinion, and their opinion is no more (or less) valid than any other player.
But US3 guild leaders are not the only ones entitled to an opinion, and their opinion is no more (or less) valid than any other player.
Rachielle
Guest
Last edited by a moderator
Sure, but I think you're being pedantic, <mod edit> . Respectfully. But your post makes me want to ask, which players did they consult? I didn't see a poll on this specific change.
And nobody's mentioned this, but with my technical background it certainly occurred to me: did they do any data analysis? Did they take a look at the data in each server, to see how many guilds are near max, how many guilds have similar names which would indicate related/alt guilds, how many villages are public and private and near max, which guilds "own" which villages?
Also my intuition (i.e. past experience as both a developer and an analyst) tells me that our full request for guild alliance features was too big of a bite (understandably), so the devs are taking an iterative approach, implementing small pieces at a time. That's a common approach for huge changes. However, in this case, the piece they decided to prioritize isn't the best to start with and is going to cause chaos among the playerbase.
And nobody's mentioned this, but with my technical background it certainly occurred to me: did they do any data analysis? Did they take a look at the data in each server, to see how many guilds are near max, how many guilds have similar names which would indicate related/alt guilds, how many villages are public and private and near max, which guilds "own" which villages?
Also my intuition (i.e. past experience as both a developer and an analyst) tells me that our full request for guild alliance features was too big of a bite (understandably), so the devs are taking an iterative approach, implementing small pieces at a time. That's a common approach for huge changes. However, in this case, the piece they decided to prioritize isn't the best to start with and is going to cause chaos among the playerbase.
AirAmy222
Huntress
Characters
ToughKitty, TKO1, Furrball
Platform
- iOS
i’m glad you don’t find it important that the devs shouldn’t have be concerned about those playing and spending money to support them, but not all of us have the urge to be testers. Some of us just enjoy the game. Your comment that “they don’t have to ask any individual, GL or not“ is true. They can just keep taking suggestions from those testers who have something to gain. I thought testers tested game content and play issues, I wasn’t aware that they also suggested something that continues to suit their personal agendas. Guess I was wrong. The community of regular players really doesn’t matter. I’ll be thinking twice before I personally invest any more real money on the game, because, after all, our opinions don’t really matter.I don't see why anyone 'should' be consulted by the Devs about anything. Their game, their call. If you want input on what is coming out of test, become a tester and TEST. They changed it by popular request. They don't have to ask any individual, guild leader or not. We're not that important.
Last edited by a moderator
Sure, but I think you're being pedantic,<edit>. Respectfully. But your post makes me want to ask, which players did they consult? I didn't see a poll on this specific change.
Guild Features
Guilds are one of the core pillars of V&H and an extremely underrated one at that. Over the course of 10+ years the only feature added to Guilds was the ability to promote an officer, and while this is fantastic, they deserve so much more! In terms of player retention, I'm of a strong belief...

These are the most recent one and most likely the reason for the change. There are a lot more post in the past if you search guild size in the forum
All I can tell you is I have seen requests for larger guild sizes since I started playing the game more than eight years ago now and long before US3 (or even US2) even existed. Sadly the old forums are no longer available so you are going to have to trust me on this, but increased guild size has been a common and frequent request over many years. (And yes changes in villages size both bigger and smaller have also been asked for, but in this instance our small and very hard working Dev team have added what they can in the time available.)The key words here are “players have been asking”. Which players? Testers? Guess what, many of us play without being testers. This increase is going to benefit one guild and one guild only while the rest of us continue to claw and scratch just to keep our guilds together without being taken over. I’m all for guild/alt guild chat, but this is just adding to the take over that has been happening on US3 for some time now. How many current GL’s on US3 were asked about this? evidently we weren’t the “players who were asked”. We have written to the devs, but apparently we are not high enough up the totem pole for it to matter. We will carry on but this is going to be a “no win” for the devs. People are already opting out of this game, I am curious to see how many more will.
Oh, and just for the record, I don't actually like the increased guild size personally. I have said for years that one of the things I like about V and H is that it is what I refer to as the "Cheers" of MMOs (the one where everybody knows your name) and I fear increased guild sizes will have a detrimental effect on the cosy, family nature of the game. I am also 100% opposed to the idea of one guild to rule them all. That's my opinion. But it is just one opinion.
I agree with this, I think they bite the bullet a bit too soon and just adding shortcut short term solution that might cause some issue in gameAlso my intuition (i.e. past experience as both a developer and an analyst) tells me that our full request for guild alliance features was too big of a bite (understandably), so the devs are taking an iterative approach, implementing small pieces at a time. That's a common approach for huge changes. However, in this case, the piece they decided to prioritize isn't the best to start with and is going to cause chaos among the playerbase.
WaveChild
Jack Of All Trades
Characters
Wave Child, Flame Child, Arimicha, Rasmin the Bold, & Lady Light Caster
Platform
- iOS
- PC
Maybe we could see what impact if any a guild cap increase has before we judge it?
The current Guild cap is 60, but that does not require every Guild to recruit 60 members. Some may prefer smaller groups of 15 or mid-sized Guilds of 40 for example. There is flexibility in the range.
Likewise, when the Guild cap is raised to 120, that does not mean that Guilds are then required to recruit players to meet that cap. Villages are staying the same, which ensures that the number of members required to keep a private town will remain at 40. Guilds that have no need or desire to expand beyond 60 should be unaffected by the cap raise.
Across all the servers, an extremely common practice is the creation of an "Alt Guild", or a Guild to house alternate characters that could not fit into the main Guild. With the increased cap, those alts will now be able to enjoy the company of the main guild if they so choose, reducing barriers between communication.
Likewise, when the Guild cap is raised to 120, that does not mean that Guilds are then required to recruit players to meet that cap. Villages are staying the same, which ensures that the number of members required to keep a private town will remain at 40. Guilds that have no need or desire to expand beyond 60 should be unaffected by the cap raise.
Across all the servers, an extremely common practice is the creation of an "Alt Guild", or a Guild to house alternate characters that could not fit into the main Guild. With the increased cap, those alts will now be able to enjoy the company of the main guild if they so choose, reducing barriers between communication.
Rachielle
Guest
Yes, but Val, you're completely missing the point.
With this change, all the guilds who are currently at max, are going to start takeovers of public villages, and possibly private villages that have a small populations. The piece that you're ignoring is how this impacts human behavior. Sure, we don't HAVE to recruit to max, but many will. There is already competition between guilds and this is going to make that worse because the villages are such a limited resource.
With this change, all the guilds who are currently at max, are going to start takeovers of public villages, and possibly private villages that have a small populations. The piece that you're ignoring is how this impacts human behavior. Sure, we don't HAVE to recruit to max, but many will. There is already competition between guilds and this is going to make that worse because the villages are such a limited resource.
Rachielle
Guest
Hi Wave! Both of the guilds I'm in are currently at max, so the day this is implemented we're going to start seeing impacts. That's all I'm saying. Right now we are discussing what to do to best utilize this change and we can see the competition for villages just around the bend. The impacts are coming faster than some may realize, I think.Maybe we could see what impact if any a guild cap increase has before we judge it?
Yes, but Val, you're completely missing the point.
With this change, all the guilds who are currently at max, are going to start takeovers of public villages, and possibly private villages that have a small populations. The piece that you're ignoring is how this impacts human behavior. Sure, we don't HAVE to recruit to max, but many will. There is already competition between guilds and this is going to make that worse because the villages are such a limited resource.
I am not sure I agree with this statement. Many Guilds are at max, and what reason would they have to take over additional public villages? Regardless, if they already own a private village, they will be unable to take over another public village because they already have a village. So as far as I'm aware, it is not even possible to do.
Likewise, it's not possible to take over a village that is already private unless that Village becomes public due dropping below 40 members.
I didn't say testers get their own wants put into the game, their 'agenda'. I said they get input. Since the patch notes are now out, I can say that testers for example beat down the initial event currently prizes of the event items, among other things. They don't get things they want ADDED, that is taken from the 'regular' forums, their feedback prevents the 'wrong' things from being launched. Things they feel would get backlash from the community. So if you are upset that something got implemented you don't like, go test, and with the right arguments you might actually get it changed (back)
Rachielle
Guest
I am not sure I agree with this statement. Many Guilds are at max, and what reason would they have to take over additional public villages? Regardless, if they already own a private village, they will be unable to take over another public village because they already have a village. So as far as I'm aware, it is not even possible to do.
Oh, good, this is a question that I had. Thanks for answering it!
So every guild is still going to be limited to 60 homes in their private village for their guildies, and everybody above 60 has to... live wherever they want, I guess? Part two of my question was if we needed to remove our guild rule that guildies had to live with us, and it sounds like that is the case with your comment here. So thank you for this information, as it definitely helps us figure out what in the heck to do!
Halleebell
Squirrel
Characters
Hallee/Freyra
Platform
- iOS
- PC
Most of those players comment in that thread are in the same guild or sister guild like literally 90% of them are.extended place in the guild | Villagers & Heroes Forums (villagersandheroes.com)Guild Features
Guilds are one of the core pillars of V&H and an extremely underrated one at that. Over the course of 10+ years the only feature added to Guilds was the ability to promote an officer, and while this is fantastic, they deserve so much more! In terms of player retention, I'm of a strong belief...villagersandheroes.com
These are the most recent one and most likely the reason for the change. There are a lot more post in the past if you search guild size in the forum
Sinjin
Jack Of All Trades
Platform
- iOS
Guilds that are at 40+ players can attempt to takeover a public village now, so having more players in one guild (whose only benefit is additional players in the guild chat channel) doesn’t affect the ability to take over a village (by hostile means, or otherwise).With this change, all the guilds who are currently at max, are going to start takeovers of public villages, and possibly private villages that have a small populations.
A guild with 120 players’s only benefit is shared use of a single chat channel (which makes guild administration and scheduling easier) and FOR PC PLAYERS ONLY, the ability to send in-game mail guild-wide (without typing 120 player names, individually, with no typos in a field you can’t edit).
Rachielle
Guest
if they already own a private village, they will be unable to take over another public village because they already have a village. So as far as I'm aware, it is not even possible to do.
So, question for any Otters that are reading this, can we have this changed so that a guild can own two private villages?
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