Anthem
Bog Frog
Platform
- PC
The Event zone is one of the few ways to earn special items. Just because our tanks and healers are not always online at the same time is no reason that the other players should not have the same opportunities. There is only a limited time to earn the tears in the event zone. Not all people have the means to buy them. We do need to wait for balanced or over powered groups to kill normal elders but there is no time limit on them. Just a patients limit. I understand you desire to want all classes indispensable but not sure the Event zone is the right place.
I thought Maplecrest ended at Lv 75.but not Maplecrest gameprogression elders, they are event zone elders. Their use is different than 'real' elders
Imtabled2
Citizen
Characters
Orla, Rowahn, Amrin
Platform
- iOS
- PC
Maplecrest ends at 85. Wasn't updated to include 95 elders.I thought Maplecrest ended at Lv 75.
Airy
Guest
<edit> You got the 95s made harder so you wont get bored and gold reward is exclusive for good players, since casual players don't deserve gold (not your quote, but someone elses in another thread). You now got the raids, where you can excel as tanks and healers, because you need them in group raids (and weaker classes won't get far in solo raids), and you can be top of the charts there.
Why can't you just leave the event zone for us weaklings?? You can get enough tears because like you said it's a piece of cake for you to solo ladder, and as a tank you wont die at prisma. Don't spoil the fun for everyone else. And event zones are supposed to be about fun. Not about being the best. And yes, it should be harder for a group to do ladder without tank and healer, but also it should be a lot harder take a lot longer if there are not enough damage dealers, which is also not the case. And it shouldn't be entirely impossible, because it is an event zone and not a max level battle ground, but this has been said a lot of time and just doesn't seem to get through to you.
If this game was really well balanced, you would never finish a fight as a tank because you wouldn't be able to do enough damage, so if you are talking about balancing, a lot and I mean really a lot of dps should be taken away from tanks.
And yes, pretty sure the 'be respectful posts' will come soon, or maybe just delete my post. But I'm done with holding back, I'm done with polite, I'm done with this game and I'm done with this forum.
Why can't you just leave the event zone for us weaklings?? You can get enough tears because like you said it's a piece of cake for you to solo ladder, and as a tank you wont die at prisma. Don't spoil the fun for everyone else. And event zones are supposed to be about fun. Not about being the best. And yes, it should be harder for a group to do ladder without tank and healer, but also it should be a lot harder take a lot longer if there are not enough damage dealers, which is also not the case. And it shouldn't be entirely impossible, because it is an event zone and not a max level battle ground, but this has been said a lot of time and just doesn't seem to get through to you.
If this game was really well balanced, you would never finish a fight as a tank because you wouldn't be able to do enough damage, so if you are talking about balancing, a lot and I mean really a lot of dps should be taken away from tanks.
And yes, pretty sure the 'be respectful posts' will come soon, or maybe just delete my post. But I'm done with holding back, I'm done with polite, I'm done with this game and I'm done with this forum.
I remember the "good old days". The event zones were not high stakes play. The play was very light hearted. When the bosses in the zones killed us it was funny and everyone laughed. The primary reason for the EZ was not earning EZ currency to purchase EZ items. In fact most of the EZ items were not purchased with EZ currency. They were random loot and tradable. You did not have to live in the game or set alarm clocks to make it to the EZ for 6 tears every 77 minutes. I also remember the ladder being a one shot a day. If you fell off the day was over for you. Prisma had not been created. Apple crisp was not in the recipe book and beetles still lived in the nodes. The question in those days wasn't "What is necessary to do, how many time, over what period of time." The question was "Do I want to get these items on one toon or all of them". I realize how ridiculous the demands were on my life last year in the Vale. I promised I would not set anything as a goal in EZ's. If I ended up with and zone currency good, if I didn't that was ok too. It is virtual junk not worth causing hard feelings and certainly not worth hurting anyone, even a virtual friend.
In other words the only reason I go to the EZ is to play with my friends and meet other players.
In other words the only reason I go to the EZ is to play with my friends and meet other players.
Just can't let it go can you? You got the 95s made harder
The 95s aren't harder. The only part that was changed was the timer, and the time was extended compared to the original time. It's now 7 or 7.5 minutes when it used to be lower (6.5 or less?). There was a brief period where the timer for gold was 15 minutes, and yes I did not feel that was appropriate and I used my right as a user to voice that concern on the forums alongside of others. In the end the gold range is still easier to achieve now than it was originally.
so you wont get bored and gold reward is exclusive for good players, since casual players don't deserve gold (not your quote, but someone elses in another thread).
So you are using a quote that someone else said, and are angry at me about it? That has never been my opinion, so it doesn't even apply. I've always been about trying to increase the performance of the bottom players and decrease the performance of the top players to narrow the performance gap. That doesn't have anything to do with boss design or difficulty though, but rather gear. I still think that bosses should be challenging but that all players (casual or hardcore) should have the means to overcome them through their build.
You now got the raids, where you can excel as tanks and healers, because you need them in group raids (and weaker classes won't get far in solo raids), and you can be top of the charts there.
The Raids are a step up from Dungeons which were exclusive for the most powerful characters and teams. Raids have challenge levels for all shapes and sizes and are much more inclusive. Also the push for changing Dungeons was made by the entire community, not just me. There are dozens if not hundreds of posts made by users in the past suggesting changes to Dungeons. I was merely a drop in the bucket, so there is no reason to single me out. The Raids are a much better iteration of that style of content anyways. At least players can solo the Raids at lower challenge levels, that wasn't even possible in Dungeons.
Why can't you just leave the event zone for us weaklings?? You can get enough tears because like you said it's a piece of cake for you to solo ladder, and as a tank you wont die at prisma. Don't spoil the fun for everyone else. And event zones are supposed to be about fun. Not about being the best.
I've stated in the past that I wish the Ladder bosses had minion spawns sure. I've never said that I want the bosses to have affixes though. I agree that event zones are supposed to be fun, and while our version of fun may differ, I'm still going to post suggestions regarding what I enjoy - which involves group content such as the ladder. And I'm not a mustache twiddling villain that only wants elite 95s to earn tears. I only have around 80 tears myself, I just do the ladder for fun, not tears.
And if I really cared about being the "best" I wouldn't spend time making class guides on the forums or spending hours in-game helping players, such as you, with your gear and build. Out of all my 10 characters only 1 of them is decent. The rest are actually pretty bad. Still, doesn't change the fact that I enjoy good boss encounters.
And yes, it should be harder for a group to do ladder without tank and healer, but also it should be a lot harder take a lot longer if there are not enough damage dealers, which is also not the case.
No, that is the case. Without enough damage dealers it will take longer to defeat the boss.
And it shouldn't be entirely impossible, because it is an event zone and not a max level battle ground, but this has been said a lot of time and just doesn't seem to get through to you.
The event bosses are bugged right now, and if you're judging the difficulty based on their current status then yes, they are too hard. I would wait and see how they go once the bugs have been ironed out. Sure the event zone isn't a max level battleground, but it supports content for all levels. If it was exclusively for low levels that's one thing, and if that were the case then the Ladder shouldn't exist at all. But it's aimed for the entire community, which means everyone has to work together in order to defeat the bosses. There are plenty of solo activities to partake in as well.
If this game was really well balanced, you would never finish a fight as a tank because you wouldn't be able to do enough damage, so if you are talking about balancing, a lot and I mean really a lot of dps should be taken away from tanks.
Sure go for it. I've always advocated that tank's threat generation should scale with defense rather than offense.
And yes, pretty sure the 'be respectful posts' will come soon, or maybe just delete my post. But I'm done with holding back, I'm done with polite, I'm done with this game and I'm done with this forum.
That's unfortunate you're deciding to leave due to a bug that is being fixed today. Anyways, thanks for singling me out as if somehow I am a developer rather than just a player who makes suggestions like anyone else.
Out of all my 10 characters only 1 of them is decent.
I will have to agree with you on that. You stink at healing. If someone asks Vytality heal you need to insist they sign a waiver. I am not sure they should put their lives in your hands with out fair warning.
I love this game, but this game is not those games. I love that this community is not like the community in other games.
Personally, I find the possibility of dying to be a thrilling change. I like not having guaranteed success by just showing up and mashing buttons. But I care more about how the community feels than whether or not I feed my adrenaline rush. I had my time in Everquest and WoW. I know where that path leads for me. I retired from that path 8 years ago to raise a family.
As a community though, we have to ask ourselves - is it really a bad thing to design events around needing tanks and heals? Are those critical roles? Why even have different classes if they donβt each add something different to the game? Is it a bad thing to say that success requires a tank, a healer, and enough DPS to finish the fight before everyone runs out of mana and dies? Why is that bad? And if no fights need a tank or need a healer, then why am I playing a healer?
Regardless of how everyone answers those questions, Iβm not quitting. Iβm not going away. I live in world chat. Itβs my old friend.
Prior to Starfall the game was designed more around a well balanced team who had to role play their part. I can't imagine trying to develop a program designed to satisfy the solo player and balanced teams. I do know when EZ were first added it was the rule rather than the exception players would hang around the main area working to form a balanced team.
EZ have become too dependent on earning currency and not about having fun with others. If your goal is to earn EZ items you can't spend the time to organize a team where people role play or just hang around to help others finish quest and help with the ladder. For instance, yesterday I ran the ladder 3 different times and was not able to complete any because I either dc'd or due to lag my hit didn't hit. If I was in a well balanced team their run had an excellent chance to fail.
Reading comment on the forum it does seen the focus on the EZ is earning currency and feel pressured to earn as much as you can, as fast as you can fearing you will not have the opportunity to accumulate the needed currency. Once you earn the zone currency to purchase the items you quit playing in the zone. If the currency was cumulative players would probably continue to play. As it is now we have players who don't have the help they need to run the ladder or even finish dailies every day. Playing the EZ for just the rewards has become very stressful.
Otters have worked very hard over the years improving the methods to accumulate currency for EZ rewards. I am sure they are reading our concerns right now making notes and will continue to make changes based on the comments and concerns.
My comment:
Cumulative "Universal EZ Currency" for all EZ. If currency stacked to 10K most would have the space to "bank" the currency. I really have no training in programming but it seems it would be easier to program 1 type of currency rather that event specific currency. (as you can probably tell I am a patience hoard). I am sure cumulative currency would encourage players to continue playing until the last day of the EZ.. and isn't that the purpose.. to have a zone fun to play?
Perlio
Servant of Mallok
I love Allison's idea to have a single Event Zone currency that does not disappear. You could have your current items as is and then add SUPER DUPER AMAZING items for 10k-20k which would require multiple event zones to earn. Each event zone could have one or two unique "super" items. So you could buy the mount for 3k, or save it for the next event and see what the special item is. If you do go the permanent currency route, I would greatly appreciate a wallet for all of the currencies...Event Zone, Tokens, Dubloons, etc.
Queue whining that the items are not obtainable with a week of effort.10k-20k
Math Fish
Squirrel
Royal Guardian
Characters
Math Fish (Marksman), Shama Fisha (Water), Accursed Angelfish (Shadow), Logical Loach (Fire)
Platform
- PC
- Steam
</begin queue>Queue whining that the items are not obtainable with a week of effort.![]()
- 10k! I quit!
- And I thought 3k was too high for a mount ...
- At least the elites have something to keep them occupied. :/
- So I have to participate in HOW many events to get this?
- What happened to having fun?
- I really want that item. Therefore, I deserve to have it now.
- itm 2 expesivbe pls nurf
- Wow! I thought the devs liked the community. Now people will be fighting even more over Prisma.
- Well there's something I will never get.
- Now I have yet another item to stuff in my vault and forget about.
- omg ... too many items plz no more
- Why can't I just get everything in one event?
How's that @Imp ?
Just in case you didn't get it - That's called sarcasm. Have a good day everyone!
Elijah Lin
Lumineer
Characters
Fairy Prince Eli
Platform
- iOS
Last edited
Tbh, Im feel im pretty much done with this EZ. As much as i would like grind myself to the ground to get the mount highness~ isnt EZ supposed to be fun?
(The only thing ive found fun was when Prisma took down a few players who tried to kite her
And thats what i call the spirit of the EZ 
Other than that, I dont really see why i have to put so much effort not knowing whether if i can manage to save enough to get the mount or not. Im still pop in for occasional Prisma
)
Plus Im also helping my brother to make those crisp apples as heβs got work 9-5 throughout the week. He doesnt have enough time to grind, dont have enough time to prisma, ladder and bounty. He only has enough time to garden and ranch because RL commitments.
(He loves this game!)
So what was the spirit EZ supposed to be like? (This has been my second EZ experience as I missed the christmas one) Ive not cracked a smile or laughter compared to sugarsummit where i had made new friends
In this Vale, not a single friend. (More like enemies... if there were a list for that
)
-sigh-
i think i just need to look at rainbows for the next few months ahead


PS. Im not really aiming my rant particularly at anyone. But the venting must go somewhere

(The only thing ive found fun was when Prisma took down a few players who tried to kite her




Plus Im also helping my brother to make those crisp apples as heβs got work 9-5 throughout the week. He doesnt have enough time to grind, dont have enough time to prisma, ladder and bounty. He only has enough time to garden and ranch because RL commitments.

So what was the spirit EZ supposed to be like? (This has been my second EZ experience as I missed the christmas one) Ive not cracked a smile or laughter compared to sugarsummit where i had made new friends

In this Vale, not a single friend. (More like enemies... if there were a list for that

-sigh-

i think i just need to look at rainbows for the next few months ahead



PS. Im not really aiming my rant particularly at anyone. But the venting must go somewhere


KatieElf Queen
Arch Wizard
Characters
Katie4567,MysticElf,EarthQueen
Platform
- iOS
Sounds like u need to go make some friends.Tbh, Im feel im pretty much done with this EZ. As much as i would like grind myself to the ground to get the mount highness~ isnt EZ supposed to be fun?
(The only thing ive found fun was when Prisma took down a few players who tried to kite herAnd thats what i call the spirit of the EZ
Other than that, I dont really see why i have to put so much effort not knowing whether if i can manage to save enough to get the mount or not.)
Plus Im also helping my friend to make those crisp apples as heβs got work 9-5 throughout the week. Dont have enough time to grind, dont have enough time to prisma, ladder and bounty. He only has enough time to garden and ranch.
So what was the spirit EZ supposed to be like? Ive not cracked a smile or laughter compared to sugarsummit where i had a few new friends added
In this Vale, not a single friend made. (More like enemies...)
-sigh-
i think i just need to look at rainbows for the next few months ahead
PS. Im not really aiming my rant particularly at anyone. But the venting must go somewhere![]()
I enjoy it too, but implementing it in this game is super tough, because more often than not, either you don't die at all or there will be a bloodbath. Which make the layer between too hard and too easy way too thin. Especially in EZ where it was supposed to be for all level.Personally, I find the possibility of dying to be a thrilling change.
Getting one hit KO is fine, but not in regular AoE attack it should be something that is avoidable like Old Mutagen instant kill when we stay inside the circle, Old Pyrrus instant kill when stoned twice without getting cured, and Old Valax if we don't make into the shield in time. I wish those skill able to instant kill even a fully geared level 95 player. If there gonna be a one hit kill it should be made that way, tho first the Otter have deal with the severe lag at EZ to make it work there.
Sometimes it is easy to say just socket your gear with magic resist and vitality, but how many socket does it take? and for low level player those socketed gear will be obsolete in a day or two, if gnogging their gear with those rune doesn't cost a socket then may be it is a fair argument.
In my opinion it is a good thing and probably the ideal, but sometimes it can be tricky if the game population is low, which seems to be the case in a few server, because finding a group will take forever. On level scaled zone it is also tricky because the scaling is still kinda whacky where a high level damage dealer often is a better tank then lower level tank. So if the standard is made for low level tank, then high level damage dealer can be a tank, while if the standard is made for high level tank, lower level tank won't stand a chance, So there's that. For a temporary solution making it viable for all seems to be the way to go.As a community though, we have to ask ourselves - is it really a bad thing to design events around needing tanks and heals? Are those critical roles? Why even have different classes if they donβt each add something different to the game?
Roselda
Adventurer
Characters
Roselda, Rozelda, Rosarelda
Platform
- PC
I LOVE this idea! I usually can't even hope to get the best rewards from event zones, as I don't have all day every day to play. I also refuse to let a game take over my life - I'll never set a timer for every 75 minutes so I can log in just to kill Prisma once more. With Allison's idea, I could participate in event zones up until the last day, having more fun because I don't have to worry about whether I'm wasting my time when the "extra" currency disappears, and actually hope to eventually earn a mount or some other awesome reward.My comment:
Cumulative "Universal EZ Currency" for all EZ. If currency stacked to 10K most would have the space to "bank" the currency. I really have no training in programming but it seems it would be easier to program 1 type of currency rather that event specific currency. (as you can probably tell I am a patience hoard). I am sure cumulative currency would encourage players to continue playing until the last day of the EZ.. and isn't that the purpose.. to have a zone fun to play?
I really didn't intend to suggest the rewards needed to change. Offering Super Duper items costing 10K or more would basically create the same problem but on a much grander scale. I always equated EZ rewards as achievements but that has faded. It now seems like a store with items "limited supply on sale now" and not "let's play".I love Allison's idea to have a single Event Zone currency that does not disappear. You could have your current items as is and then add SUPER DUPER AMAZING items for 10k-20k which would require multiple event zones to earn. Each event zone could have one or two unique "super" items. So you could buy the mount for 3k, or save it for the next event and see what the special item is. If you do go the permanent currency route, I would greatly appreciate a wallet for all of the currencies...Event Zone, Tokens, Dubloons, etc.
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