US1 first ladder run responses from players
[Rishi]: How you all doing with the Ladder?
(1)one death so far
[Rishi]: easier? harder?
(1)we got pretty good healers though
(2)harder
(2)without priest
(3)I took alot more damage on ladder than before.
(3)ok with healers, would be rough without.
[Rishi]: How you all doing with the Ladder?
(1)one death so far
[Rishi]: easier? harder?
(1)we got pretty good healers though
(2)harder
(2)without priest
(3)I took alot more damage on ladder than before.
(3)ok with healers, would be rough without.
Rohana
Adventurer
Characters
Rohana - Romilly
Platform
- PC
- Steam
I have no way to pass the precise information, because I saw this message only after the ladder, but I was the only healer in a group of about 20 players, with possible 5 tankers.
My impression is that all the bosses are strong, and despite several warriors, it was a fire wizard who attracted aggro in all bosses.
We only had one death, in the last boss, but as a healer, I worked like crazy.
My general impression is that, as it is, it will be difficult to complete a ladder without a holy priest at the party.
My impression is that all the bosses are strong, and despite several warriors, it was a fire wizard who attracted aggro in all bosses.
We only had one death, in the last boss, but as a healer, I worked like crazy.
My general impression is that, as it is, it will be difficult to complete a ladder without a holy priest at the party.
Bobo
BRA Member
Platform
- PC
My post on the vale changes feedback thread:
Very bad now at ladder. As a lv 95 lightning warrior with 300k hp, i died at anosia and revived but then died again at umbra. Their crit hits are crazy. Brought my hp down to 10% in one hit at anosia. So now every boss can be like vesesia before patch. I think there might be something wrong with lethal strikes. Lethal strikes with crit is a killer to the tank. I think it will be harder for big groups with mid-level toons. Smaller groups with a good tank and healer combo becomes even more crucial now, imo. But doesn't that make it even harder for your casual players to even get past anosia and umbra? I doubt things have become more fun for 'eveyone', more like fun for a real minority now.
The group was large (more than 20 players) with a few average healers 1 lv 89 earth shaman and me a lv 95 LW. The earth shaman died once too when one of the bosses were aggroed early by someone else. with no good healer support, it was hard tanking for a large group of low-mid level players. I think it might become harder to get high level tanks to support mid-level players now unless there's also enough healer support in the form of a high level healer or multiple low-mid level healers.
Very bad now at ladder. As a lv 95 lightning warrior with 300k hp, i died at anosia and revived but then died again at umbra. Their crit hits are crazy. Brought my hp down to 10% in one hit at anosia. So now every boss can be like vesesia before patch. I think there might be something wrong with lethal strikes. Lethal strikes with crit is a killer to the tank. I think it will be harder for big groups with mid-level toons. Smaller groups with a good tank and healer combo becomes even more crucial now, imo. But doesn't that make it even harder for your casual players to even get past anosia and umbra? I doubt things have become more fun for 'eveyone', more like fun for a real minority now.
The group was large (more than 20 players) with a few average healers 1 lv 89 earth shaman and me a lv 95 LW. The earth shaman died once too when one of the bosses were aggroed early by someone else. with no good healer support, it was hard tanking for a large group of low-mid level players. I think it might become harder to get high level tanks to support mid-level players now unless there's also enough healer support in the form of a high level healer or multiple low-mid level healers.
Hi,
If there's a problem with Vale being too hard now, let us know. We need details like:
Can you explain do you intend the 5 minute announcement to be the 5 minute wait time? Players are asking.
Edit to add: (I should have added I was asking for others who asked me in server. I already figured out it was out 5 minute warning LOL)
A point raised on EU1.
Since the 5 minute warning is before Prisma spawns, players do not know where to gather. Hence the group cannot assemble until she actually spawns - which unfortunately puts us right back at square one, with some taking the view that you start straight away, and others asking for players to wait till everyone gets there.
My own char was in the zone, close to the tp when she actually spawned. By the time I reached her, she was already at 42%, and I have golden speed.
Since the 5 minute warning is before Prisma spawns, players do not know where to gather. Hence the group cannot assemble until she actually spawns - which unfortunately puts us right back at square one, with some taking the view that you start straight away, and others asking for players to wait till everyone gets there.
My own char was in the zone, close to the tp when she actually spawned. By the time I reached her, she was already at 42%, and I have golden speed.
Most of the people that are commenting agree that the 5 minute warning is your 5 minute warning to get to the Event Zone. Once there and she spawns, everyone runs to her spawn spot anyway. By the time we actually started it was over 1 minute past her spawn time.
It worked well.
It worked well.
We all just sort of stand on a hill near the middle so the dash to Prisma is easier.Since the 5 minute warning is before Prisma spawns, players do not know where to gather.
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Lethal Charges used to cap at 10 but now stacks at 30 (300% increased damage). That should probably be reduced back to 10 or 15
It increases single target damage, which is what is destroying tanks in large groups of 20+ players. Once the tank falls then every other player will follow suit. Other than that the balancing seemed fine. Vesesia wasn't slaughtering low level melee characters as she did pre-patch.
It increases single target damage, which is what is destroying tanks in large groups of 20+ players. Once the tank falls then every other player will follow suit. Other than that the balancing seemed fine. Vesesia wasn't slaughtering low level melee characters as she did pre-patch.
Raphael Lenglet
Priest
Characters
Raphael Lenglet
Platform
- PC
than 5 minutes before annoucement of prisma, some sort of 3 minutes immunity after spawn would be much better ... and not only for prisma but for all booses in event zones that works in this way
even before this annoucement there was still someone in world chat that say prisma spawn in 5 minutes or she is due or so.. then we waited 5 minutes after she spawned, now, with this annoucement ppl run to her and attack her immediately, some ppl get lag, screen freeze and they cant reach her in time even if they are in the zone, especially ones with low speed
even before this annoucement there was still someone in world chat that say prisma spawn in 5 minutes or she is due or so.. then we waited 5 minutes after she spawned, now, with this annoucement ppl run to her and attack her immediately, some ppl get lag, screen freeze and they cant reach her in time even if they are in the zone, especially ones with low speed
than 5 minutes before annoucement of prisma, some sort of 3 minutes immunity after spawn would be much better ... and not only for prisma but for all booses in event zones that works in this way
even before this annoucement there was still someone in world chat that say prisma spawn in 5 minutes or she is due or so.. then we waited 5 minutes after she spawned, now, with this annoucement ppl run to her and attack her immediately, some ppl get lag, screen freeze and they cant reach her in time even if they are in the zone, especially ones with low speed
Perhaps give Prisma a fixed spawn point within the zone rather than random spawn points? That will allow everyone 5 minutes to make their way there.
Bobo
BRA Member
Platform
- PC
Imagine in a group of 20+ players, the boss has lethal strikes + bad affix (such as piercing damage or other affixes that increase damage) + critical hit, that's a bad day for the tank and the whole group if he dies. Bad day for healer too who might not heal in time or heal at all if it's a one-hit KO on the tank. Oh and i almost forgot: add lag to that and it's a good recipe for game over.Lethal Charges used to cap at 10 but now stacks at 30 (300% increased damage). That should probably be reduced back to 10 or 15
It increases single target damage, which is what is destroying tanks in large groups of 20+ players. Once the tank falls then every other player will follow suit. Other than that the balancing seemed fine. Vesesia wasn't slaughtering low level melee characters as she did pre-patch.
NoodlesForBrains
Adventurer
Characters
Kookie Krisp, Yeet andbe Merry, Broccoli Man
Platform
- iOS
Update: Lethal Strikes was *supposed* to cap at level 10- but a bug removed that cap. Expect a fix soon.
The Fire ladder boss, don't remember the name, the spell is the AoE that reach the whole room sometimes 1 hit KO a low level damage dealer class. around 25 was presentHi,
If there's a problem with Vale being too hard now, let us know. We need details like:
* which boss
* which spell or feat is causing the problem
* how many players were present
Thanks, Damon
Prisma fight is very laggy and also cause bloodbath, not sure of the bloodbath source because of the lag.
Perlio
Servant of Mallok
For Prisma, we had a full house extending into hop 2. Unfortunately, eight of the fiftyish of us died at Prismas last six percent. Not sure what affix it was. Ladder was fine.
Bobo
BRA Member
Platform
- PC
At Prisma, the number of lethal strike counts is equal to the number shown on Mallok's gift. So we have like 50+ lethal strike counts. Does this mean Prisma is hitting at more than 500% damage? After the fix, will the count be shown as capped at 10 even if the group has more than 10 players?Update: Lethal Strikes was *supposed* to cap at level 10- but a bug removed that cap. Expect a fix soon.
BlackStar
Priest
Characters
Necrozon (EU1), Aræs(EU1)
Platform
- Android
Bobo
BRA Member
Platform
- PC
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Just did prisma on US3 and had a long list of 30+ deaths including a few repeated deaths. Affix was rain of destruction. Are we sure lethal strikes is not bugged to affect AOE too? Or AOE damage is not somehow been scaled to number of people now? Because i remember there was an elder with rain of destruction buff in sugarsweet summit too, but he was never that overpowering like Prisma with rain of destruction.
Btw, Spirit of the storm only lasts 10 seconds, not 12 seconds as stated in patch notes. So now we have to face overpowering event bosses with nerfed lightning warrior tanks...sigh. It's more challenging for sure, i'm just not sure it's more fun...
Btw, Spirit of the storm only lasts 10 seconds, not 12 seconds as stated in patch notes. So now we have to face overpowering event bosses with nerfed lightning warrior tanks...sigh. It's more challenging for sure, i'm just not sure it's more fun...
sparksy
Merchant
Platform
- PC
With folks complaining about it being too tough please use the free sockets from the event zone to put magic resist and armour on your gear, also use the free talent potions to increase your vitality and defenses points or stand as close as you can to a priest/water shammie and remember to poke em with the pointy end 
Bobo
BRA Member
Platform
- PC
I have a question about the Gift of Mallok buff on event bosses: Did it scale the boss' damage in the past? I remember it scales the boss' HP and regeneration but i don't remember it scaling damage as it does now. Maybe that also contributes to the high death rate at prisma. If prisma's damage has been scaled by Gift of Mallok, then its AOE and affixes could hit everyone with much higher damage in a big group. That doesn't make sense as the individual players do not become more damage resistant with number of players. It makes sense to scale prisma's HP and regeneration to fight longer against more players, but it doesn't quite make sense to scale damage since it means that every individual player is receiving more damage as the group gets bigger, till the point where it can become one-hit KO for the low-mid level players.
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