#### Math Fish

**Squirrel**

Royal Guardian

Characters

Math Fish (Marksman), Shama Fisha (Water), Accursed Angelfish (Shadow), Logical Loach (Fire)

Platform

- PC
- Steam

**Fair Warning: This is a very technical post. If you hate math ... I would recommend walking the other way. You have been warned.**

I have been very hesitant to release this for a few months now for several reasons. The two big ones were:

- I felt I needed permission from the Otters to release it since I derived it from the Python code. I have gotten that permission from Sarah Otter. Thank you Sarah!
- I was very concerned that this might drive a wedge between the so-called "elite" and casual groups of players. I am simply going to trust that the number of people on the true elitist side of the scale is too small to be important in the long term and that the community as a whole will endure them.

Version 1: Full Complicated Version

Version 2: Simplified Version

In both versions of this formula you may notice that there are 3 variables:

- STAT is the number of points you put into a stat like Mastery, Armor, Savagery, Voidstrike, Shielding ... anything but Vitality.
- LEVEL is simply your character's level. You will need to multiply your stats by 1.0718 each level to maintain the same effect as you level (or a 7.18% increase).
- MAX is the highest possible value a stat can have. This works with stat-breakers from raids as well. You may use a value of 1 to get a decimal (part of a whole), a value of 100 to get a percentage, or whatever value the maximum actually is. All three have their uses. Just know that the maximum value is what is being used in the code.

**It only shows what you get from your stats.**

So, what can you do with this information? Here is a short list I have made up:

- Determine how much of an effect a change in stats will have before gnogging that rune.
- Determine how much of an effect your stats have on your DPS.
- Compare stats to see which ones are better suited for your build. With some assumptions you can actually compare every stat in the game to one another. This is a tool I would like to develop in the distant future, but I just don't have the drive to do so.
- Perfect that stat calculator that was using approximations before.