Drakz

Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
  1. PC
Ok its bad enough that every single mob in the game can stun you, this i can deal with but what i can't deal with is the outrageous stun duration that some mobs have and on top of that you get multiple stuns on top of each other so you end up sitting there watching everyone fight for what seems like an eternity until you finally die because you cant do anything about it. Now i know some peeps are gonna defend everything that is in the game without question, but that doesn't mean its not right. I also know some are gonna say you can always use liberty drams that's not the answer if it was there would be no use in having malice drams and such in the game since everything stuns you. If i have to rely on drams to complete something then i don't want to play, since i don't craft i don't make drams i buy a few every once in awhile but that's it. Is the game about building an effective toon or is it about drinking a bunch of drams to do everything? My issue is today in the palace raid we went with the brew master side just following the raid leader. shouldnt be an issue right? wrong because seems everything in there was using mass stun since half the group was stunned at the same time and just standing there dying. I recall a post somewhere here on forums that mentioned everyone always taking the same routes in raids well there a perfect reason why because there is only one route that seems to be somewhat correct mechanics wise which in turn leads to more linear gameplay. So my suggestion is not to have every mob stunning you and not to have stuns stacking on each other. i cant stun a mob wish divine hammer back to back so why can they do it to me.
 

Villy

Villager
Platform
  1. Android
Last edited
Reasons: Classes we play have stuns. Players aren't subject to Stun DR like mobs are (DR only when have liberty buff with appropriate level range of the user factoring the level of the dram used, mob level, & user level).
Solution (Hot Topic): Remove every stun feats/spell effect (retain damage without stun effect) in the game for every subclasses that are not "Ice Wizard" ice spell/feats. Which classes need stun anyway when every stuns DR each other except when receiving stuns from mobs. That way, the only mob type that can stun you are ones with ice wizard's feats that do stun. So, you only get stun by frozen cap or melee range aoe stun.
 

IrishElf

Citizen
Forum Moderator
Ok its bad enough that every single mob in the game can stun you, this i can deal with but what i can't deal with is the outrageous stun duration that some mobs have and on top of that you get multiple stuns on top of each other so you end up sitting there watching everyone fight for what seems like an eternity until you finally die because you cant do anything about it. Now i know some peeps are gonna defend everything that is in the game without question, but that doesn't mean its not right. I also know some are gonna say you can always use liberty drams that's not the answer if it was there would be no use in having malice drams and such in the game since everything stuns you. If i have to rely on drams to complete something then i don't want to play, since i don't craft i don't make drams i buy a few every once in awhile but that's it. Is the game about building an effective toon or is it about drinking a bunch of drams to do everything? My issue is today in the palace raid we went with the brew master side just following the raid leader. shouldnt be an issue right? wrong because seems everything in there was using mass stun since half the group was stunned at the same time and just standing there dying. I recall a post somewhere here on forums that mentioned everyone always taking the same routes in raids well there a perfect reason why because there is only one route that seems to be somewhat correct mechanics wise which in turn leads to more linear gameplay. So my suggestion is not to have every mob stunning you and not to have stuns stacking on each other. i cant stun a mob wish divine hammer back to back so why can they do it to me.
I call that "stun lock" and when it happens your toon usually dies. IDK if this is a bug or intended but I have reported instances where it has happened to my toon. Honestly (IMHO) I don't believe this is something that is meant to be.
So my personal opinion and suggestion would be if you believe it is a bug, please bug report it.
 
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Villy

Villager
Platform
  1. Android
I call that "stun lock" and when it happens your toon usually dies. IDK if this is a bug or intended but I have reported instances where it has happened to my toon. Honestly (IMHO) I don't believe this is something that is meant to be.
So my personal opinion and suggestion would be if you believe it is a bug, please bug report it.
Is not a bug. Rangers were specifically placed in that path of choice, barraging several "concussion shots" one after another. If was subjected or labled as a bug, then this existed for several years. Like the recent fix on DoTs Crit multiplier(that unknown extra crit dmg for DoTs I couldn't understand) that I know for a fact existed for years, and it recently out of no where been fixed. The only difference is "We are getting old, less miff and/or jealous of this class have this, that class have that, or we want that, too (Feats that are a stun as an example. Sun burst that couldnt stun at first, or was it ice wizard talent that was able to stun that came first and cause the other subclass to have its version, too). But, players don't realize that what players have and use can also be what mobs have & can also use. I would imagine, the only difference is if I was a dev, I would ask "how much joy do I have in seeing players having a taste of what is like to be stun by mobs with spells players can also use to stun mobs" but good thing I am not nor want to be one.
 

Halleebell

Squirrel
Characters
Hallee/Freyra
Platform
  1. iOS
  2. PC
It’s highly annoying. They really should tame it a bit. Especially in certain raids. Lol
 

Allison Wonderland

Priestess
Royal Guardian
Platform
  1. PC
I don't know what I am supposed to do when I get double stunned and beat on but I hit the "give up" buttons... /die
 
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Grz

Reader
You can predict the stuns thus prepare for them. You can also predict the slows but your cure or liberty dram preparation won't be effective, specifically if said debuffs were Lv105. That is more annoying to me. These slow debuffs, such as the constant attack speed debuff from the brutes at Mulgrew Swamp really accentuate the weakness of VH combat; that it is slow, clunky, and unresponsive at times. I get this is to increase the difficulty of the game, but you come out of it annoyed instead of feeling accomplished.

They should also enable up to 2x drams to be used so that other drams have a reason to exist in raids. Liberty is just a no-brainer at this point.
 
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GoGoGadget

Servant of Mallok
Characters
GoGoGadgetGo
Platform
  1. Android
  2. PC
Just give us stun resistance build up. So if we get constantly stunned we become immune to stuns for certain time period and if no stuns during that time occur it resets and then you can be stunned again.
 

Ekimie

Hunter
Royal Guardian
Platform
  1. Steam
Just give us stun resistance build up. So if we get constantly stunned we become immune to stuns for certain time period and if no stuns during that time occur it resets and then you can be stunned again.
Bosses have that system too, so we cannot stunlock them. It's only fair that mechanic goes both ways
 
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Drakz

Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
  1. PC
Is not a bug. Rangers were specifically placed in that path of choice, barraging several "concussion shots" one after another. If was subjected or labled as a bug, then this existed for several years. Like the recent fix on DoTs Crit multiplier(that unknown extra crit dmg for DoTs I couldn't understand) that I know for a fact existed for years, and it recently out of no where been fixed. The only difference is "We are getting old, less miff and/or jealous of this class have this, that class have that, or we want that, too (Feats that are a stun as an example. Sun burst that couldnt stun at first, or was it ice wizard talent that was able to stun that came first and cause the other subclass to have its version, too). But, players don't realize that what players have and use can also be what mobs have & can also use. I would imagine, the only difference is if I was a dev, I would ask "how much joy do I have in seeing players having a taste of what is like to be stun by mobs with spells players can also use to stun mobs" but good thing I am not nor want to be one.
like i said i can deal with the fact all mobs stun but you should not be sitting there with stacks of stuns that promise that even with liberty drams you are as good as dead and nothing you can do about it.
 
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Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
Personally I hate this too and play exclusively on mobile but I created my toon in such a way that my main dram of choice is the lvl 94 (yes you read that number right) mastery dram this is so I can switch to liberty and back at will. I do resent the fact that sometimes liberty is a necessity but have learnt to live with it and only use it when I really need it bosses with more than 1 stun(the odd EZ boss I think), palace and catacombs I generally manage without it everywhere else including rift (though it is good in boss 4 and 9 I can go without because of my huge focus on def but in general I’ll recommend it for those)
 

Villy

Villager
Platform
  1. Android
Last edited
Guess I need to always pick that route to currently see what is all the fuss is about, on my nature hunter. Liberty is always my default dram in solo & in groups unless spot a reliable support class that can cure/cleanse
Unfortunately, I do not raid with my warrior this season. In theory, if I was to raid with my warrior for solo & groups, I would had taken it slow when picked that route (now it seem like the issue are players are just rushing in without giving it a moment to think if they should adapt and tackle few mobs at a time. Let the tank get aggro, make sure he isnt near his healer or party member (they too need to think of situation & adjust)
Now without the use of liberty nor being geared or use tools that folks have long lost interest to use of, then i guess death in stun is partially at fault for death. There are other CC in the game, necklace feat that either folks forgot to use. Warrior with aoe incapicitate mobs, and then 1 vs 1 to not break. Hunter with "Distract" (oh wait, dont other classes have similar to this. Some single target instead of aoe). If a level 95 player are dying to stun-lock then approach it at a different angle. Of course, dev can just make all classes stun duration the same or give players Default Stun DR and remove it off liberty dram. If so, liberty dram provide DR for slow & whatever it still provide DR for. I would like options to use multiple drams at once. That would totally be awesome to have more than one dram activate at one given time. But what is stopping any1 from using any other drams beside liberty dram in that case, unless it became default dram to use. At max level, every other dram DR stats so much they barely make a difference. If i was to use a lv95 malice Dram, my crit chance never go up (stuck at 24% unless have relic to go beyond). My crit dmg only goes up by 3% with malice dram, guess that is something but isnt really necessary over liberty dram. Other stats from dram DR so much, can't even notice minimum 2% difference. But anyway, yet to see what is done for mob wont affect players' class & vice versa. As for scenerio without any max level players if not solo, then maybe mobs in that area reduced down or make "concussion shot" not part of their default feat that they cast. AOE Stun that stun the target with a big range stun around that target which can shoot from 40yrd range is too OP & deadly.
Pretty sure main culprit is the timer for raid, otherwise folks wouldn't rush & find themself in that kind of scenerio like that. Cook area have mobs that throw "earth shard", i think parlor have "water shaman" type mobs. The last option is a joke because the boss is "shadow priest" & can be lure away without aggroing mobs in the room with least amount of chores/objective for that option, and also fastest option to get one of the route done.
 

Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
The real problem is liberty on its own both is an auto (because it helps way more than any other dram) and destroys cc it’s kinda a forced choice because cc is op without it and a joke with it so I get a rethink of cc and how it works/interacts with liberty might not be a bad idea, other games do things like cc immunity after 1 for a few seconds or diminishing cc returns i guarantee if this where a pvp game we would have the same but because it isn’t we don’t.
 

Villy

Villager
Platform
  1. Android
Last edited
Okay, so I ran solo heroic 1 raid palace several times and took "Cellar" path. That is where brewmaster is. I'm not sure if every mob position and type are exactly the same for group raids, but it shouldnt be different except you got party members to rely on while in solo, you can only rely on yourself.
How it went every time for me:
  1. Cellar Door (Picked)
  2. Walks In, first room always have guards (2 guard warrior type on the left, and 1 guard hunter on the right)
  3. Next Area ( Two barrels, 1 guard each next to barrel)
  4. Next are "Poison Brewer" and there are 3 of them. Can be pulled one at a time, if solo. If melee (solo), u have tools to CC them and focus 1 at a time before they start chaining up "Concussion Shot" at their target, or use any range feat to pull even if a relic range feat, or summon a pet or two from raid relics & sent it in first to soak up all the Stuns from Poison Brewers. (In group, should be easier if folks aware of how this plays out and keep tank alive) Never try to break the last barrel before taking out these poison brewer, unless you trying to speed run to your death count, or in group raid & can rely on healer or members to not get caught in the aoe to atleast help out)
  5. All 3 "Poison Brewer" taken out, break last Barrel
  6. Brewmaster will spwn, his first spell will always be "Earthquake" (if have liberty dram, -12 sec stun duration to earthquake, you only be stun for less than 3 sec. There are times when I do see -14 sec stun duration reduced. Knowing that the duration of Earth shaman's earthquake is 15sec, 80% of it does make what I see more accurate when see -12 stun duration reduced.) Brewmaster dont move when casting earthquake, melee could run away far enough to not get caught in it & then tank not too close to his/her allies. As the fights keep going, Brewmaster will dragonstrike his target, which is another aoe stun but is a small aoe stun around his target which is about 7meter radius or slightly bigger than warrior's whirlwand radius but isn't as big as lightning warrior thunderbolt radius range for referrance. (-5 sec duration to dragonstrike stun if have liberty dram buff & you will only be stun for less than 2 second), & then after more time had pass if Brewmaster haven't die yet, then he will cast another dragon strike again. After this, i do not know b/c brewmaster didn't live long enough.
Even after all this, if still isn't too easy to handle... then nothing else i have to say but pick other easier path or path that feels like it take less time to complete the objective with no to minimum death... Liberty dram makes CC more bareable, but is up to the player if they wish to make things more difficult upon themself than what they actually are. I do not mind as I was curious of "Cellar" path & wonder if it still difficult and my answer is "Seem easier than what I remember it use to be (probably because I have yet to figure it out) was what i thought to myself. I figure no1 actually read what I type & probably does not make sense. Likely my English is bad which I won't deny.
 

Drakz

Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
  1. PC
ok lets start with solo vs group runs i can easily solo the same raid and path solo but in a group run its alot different. And i seen alot of liberty dram, liberty dram, liberty dram, and that was one point i was trying to reach it seems they want to run liberty drams down your throat to accomplish things but yet you gotta pay a lot of gold to keep them in supply unless you craft them and not all of us fool with the crafting system in this game. So you reach max lvl, spend all those sockets to reach max gear potential and you still have to use liberty drams.
 

Villy

Villager
Platform
  1. Android
Last edited
ok lets start with solo vs group runs i can easily solo the same raid and path solo but in a group run its alot different. And i seen alot of liberty dram, liberty dram, liberty dram, and that was one point i was trying to reach it seems they want to run liberty drams down your throat to accomplish things but yet you gotta pay a lot of gold to keep them in supply unless you craft them and not all of us fool with the crafting system in this game. So you reach max lvl, spend all those sockets to reach max gear potential and you still have to use liberty drams.
I dont play on Us3, maybe ask around if they can give you a stack of liberty drams for free. There were times across several seasons, I would give a stack of liberty dram away when requested at no charge. Resulting myself to craft hundreds more for myself to make up what I gave away. Still have to use liberty dram because is my best dram option to use considering I don't really need any other stats boost & rather not die in a stun or suffer other type of CC
-let just leave it at that-
 

Drakz

Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
  1. PC
I dont play on Us3, maybe ask around if they can give you a stack of liberty drams for free. There were times across several seasons, I would give a stack of liberty dram away when requested at no charge. Resulting myself to craft hundreds more for myself to make up what I gave away. Still have to use liberty dram because is my best dram option to use considering I don't really need any other stats boost & rather not die in a stun or suffer other type of CC
-let just leave it at that-
lol thx for the advice but i will never need more gold again but not everyone is as fortunate so i kind of speak for them as well :). Im one of those people that would still drive the corvette vs the Lambo even if i had $2 billion lmao
 

Villy

Villager
Platform
  1. Android
lol thx for the advice but i will never need more gold again but not everyone is as fortunate so i kind of speak for them as well :). Im one of those people that would still drive the corvette vs the Lambo even if i had $2 billion lmao
Oh, cool... in that case, only time will tell if any positive change for "stun" in general. Once figure "Cellar Door" path and other three path, no1 really go that route except out of curiosity. Brewmaster do use "earthquake, dragonstrike, dragonstrike, then earthquake" with that known roation, you can request to see if dev need to tone down brewmaster cooldown for his rotation as without liberty, you be stun forever til something happens as in brewmaster's death or party wipe. We don't have stun immunity because then the 1% or atleast I will faceroll everything by eating stun like candy as if have liberty at all times. But, even with liberty or being geared, I try to still do the mechanic or try to play decently at all times.
Regardless, good to know.
 
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