Ailyne

Shaman
Platform
  1. iOS
From my point of view we all know that the mana build is necessary and yes, we will need some time to get along with it.
But I am not sure why the classes need a new build at the same time.

After this huge patch - from my feeling there will be more open questions than answers including more bugs and patches.

After checking and hearing several times about the change of holy priests - why and who is so envied to not tolerate a healing class that spend much talent points in a mana talent to spam heals for free (for group only) to save everyone with mass heal? it feels like you punish the class twice - you take away holy ador and it does not only increase critically hit chance, it also heals that way. so you take away one of the most usefull healing ( solo or group, both work(ed) ). and mass heal, cooldown is higher.

so it will have an effect of our style of game play and my fear is, not to the better.
I will be forced to let people die more often and I apologize in advance. it is not my intention to see you fail.

And indeed it feels like a subjective change - not objective.
 

Cosmickitty

Bog Frog
Platform
  1. iOS
From my point of view we all know that the mana build is necessary and yes, we will need some time to get along with it.
But I am not sure why the classes need a new build at the same time.

After this huge patch - from my feeling there will be more open questions than answers including more bugs and patches.

After checking and hearing several times about the change of holy priests - why and who is so envied to not tolerate a healing class that spend much talent points in a mana talent to spam heals for free (for group only) to save everyone with mass heal? it feels like you punish the class twice - you take away holy ador and it does not only increase critically hit chance, it also heals that way. so you take away one of the most usefull healing ( solo or group, both work(ed) ). and mass heal, cooldown is higher.

so it will have an effect of our style of game play and my fear is, not to the better.
I will be forced to let people die more often and I apologize in advance. it is not my intention to see you fail.

And indeed it feels like a subjective change - not objective.

the mana changes can’t happen in a vacuum. Without the other tweaks to give mana sustain we’d all just be standing there chatting while the boss killed us…. Not that I don’t already do that.

holy… idk I’m trying to be optimistic. I could see removing ardor (although I think change ardor would’ve been more appropriate). Losing DI sucks but I think the bless buff is reasonably similar. Why change buff for buff… *shrugs* I guess V knows that. The death proof is neat, there aren’t many situations I need it in yet But maybe we’ll get future harder content where we need it. The mass heal isn’t a huge one, the cd is about what the cast time is, won’t be a lot of down time without it. Plus I think water are about to get more popular so HoTs won’t be an issue. a lot of our heals will get stronger… so there’s that. My current big issue is that cure cd is double. Maybe cure was a bit spammable before, but there is 0 way to solo heal Hox with a 10 sec cd on cure. I think heals wise that will hurt us more than any of the other changes. I highly suggest ppl brew some health pots if that doesn’t change bc I’ll mostly be keeping the tank alive :)

all the other classes get these fancy mana upgrades, but we had good mana sustain. So holy are in an all stick no carrot place… which sucks.
Im still overall happy with the changes and I’ll play my alts more, but if someone sees an upside to the holy changes @ me and let me know…. Bc I don’t see them. I guess I’m just happy that the other classes will have the freedom from blueberry farming we always have had. I’ll prolly at least hybrid my holy though.
 

Villy

Villager
Platform
  1. Android
Is it okay to say this?
I do not want to be a tester & will never sign up to be one.
However, this is very dissapointing. Not at the dev, but dissapointed in our community. Then again, I still wonder if I'm part of it. :) Sure I am, I think...
Patch notes did bring a bit of exictment for me to log-in. Is not like I don't understand where players are coming from because the classes my peers played are also my alts.
This is just to cheer up the Devs for their hard work, & must have been really excited on their part to push this mana build. Thnx to tester for using their valueable time to test. Maybe this mana build or any changes is too soon for the community to adapt into.
Not sure how I wanted to construct this, so in short "I'm fine with whatever". My personal goal is to have fun & do whatever I want to do when I log-in game, regardless of this build or any up-coming build. Atleast Dev are trying to improve our game, rather we have their foresight or vision of the game. You know very well, the issue is us the "players" from trying to move forward to whatever that may be. I was once a newbie, too. Folks are under-estimating players these days. I didn't get to where I am today by just complaining about the game. Learn the game, adapt to any changes but have fun in doing so because with patience, you'll do just fine.
Then again, who is even my audiences when I type this xD. It didnt feel like the world was going to end when I read the patch note, but more like a sunrise or glimpse of hope that the game is having a direction of where it wants to go. And, whatever that was, was being shackled down.
Well... if I get hated by this post is fine. No one or no build is going to stop me from quitting this game, because I will always come back after a break or so. The only way I won't is if I'm not around by not logging in my main nor all my alts once within 365 days, which I told an in-game friend. Just to be safe, make it not log-in once after 730 days lol. Is not even the end of the world with this build... -.-
 

Cthulhu

Shaman
Platform
  1. Android
I tried to delete my Fury warrior with battle cries, without waiting for the next week and probably there was a mistake in the word DELETE and then changed my mind. It was hard, harder than you. Probably better to wait next week and hope it will be easier:)
 

Pieberry

Master Villager
Characters
Berit, Notta Bricklayer, Sumida Gawa, Ephie
Platform
  1. iOS
Hi, Everyone,

I just wanted to say a few words which I hope will alleviate some fears.

First and foremost: based upon the feedback alone from this thread, we are already making changes. We will not be pushing this patch to live as is this week. Instead, we are using the feedback you all have been supplying to alter (and hopefully improve) those aspects which have drawn the most criticisms, or have been most singled out.

Contrary to what I have been hearing in-game and seen elsewhere on the forums, the goal of the Otter team is not to make the lives of our players miserable and ruin the game. Nothing could be further from the truth. Our goal is, and has always been, quite the opposite. We do understand that when a sudden slew of dramatic new changes are dropped on you out of nowhere, that it can feel otherwise – which is why we are not going to rush this patch out, but instead would like to keep hearing from you, and working with you, until we have a build which our player base is comfortable with. And perhaps even more importantly, when the build does go live, we will CONTINUE to make improvements and changes based upon your feedback and suggestions. Once live, when everyone has had a chance to really experience the changes, your thoughts and feelings will be much needed. We value your opinions, and are listening.

Lastly, I just want to mention a couple of other things. We are working on a ‘transition package’ of items which all players will receive when the build goes live. (Sockets, talent reset potions, various other things, etc.) We want these items to be good for, not just one character on your account, but for all characters on your account, and are currently working on the best method of distribution for that. We also plan on updating the Talent Builder on our website so that players can experiment with changes first.

In the meantime, we encourage you all to continue to offer constructive feedback. Our goal is certainly not for our players to quit, but rather for them to stay and enjoy what we hope will be genuine improvements to the game.
This right here is why this game is so different from most other games. Otters are the bestest!
 

Dawnfire

Lumineer
Royal Guardian
Characters
Athon Dawnfire
Platform
  1. Android
  2. PC
While feedback from here can and should be taken into account when making further changes it is also important to note that:

- The patch notes don't have all the changes or doesn't explain them well enough (example: new random buffs from Blessing)
- Majority of the people voicing their concerns did not try out the game with these changes

And as such, some concerns are simply unwarranted. It saddens me too that instead of being open minded and giving new changes a chance, people pick up their pitch forks, and say they quit, or delete characters due to things they did not even try. It's like you are offered a piece of cake and without even tasting it you tell them you hate it just based on its looks. You can taste the cake and then tell them you don't like it (or be suprised that you enjoy this new flavor). You can then tell them how would you like it. More chocolate cream? Less vanilla? They'll listen and try to make it better for you next time. You can always have a new cake. You can always voice your opinion and changes will be made, but telling someone how to change their cake without even tasting it, is not the way to a good cake. And yes the cake we are currently about to get is not the perfect one (has it ever been?), even as an official cake tester I can tell you that, but damn lot of work and thought went into it, and I have the utmost faith in those who make these changes, that they are doing their best, and they did a really good job so far.

Maybe just getting out a slice instead of whole cakes (one class at a time) would be more tolerable for the community.
 

GoGoGadget

Servant of Mallok
Characters
GoGoGadgetGo
Platform
  1. Android
  2. PC
While feedback from here can and should be taken into account when making further changes it is also important to note that:

- The patch notes don't have all the changes or doesn't explain them well enough (example: new random buffs from Blessing)
- Majority of the people voicing their concerns did not try out the game with these changes

And as such, some concerns are simply unwarranted. It saddens me too that instead of being open minded and giving new changes a chance, people pick up their pitch forks, and say they quit, or delete characters due to things they did not even try. It's like you are offered a piece of cake and without even tasting it you tell them you hate it just based on its looks. You can taste the cake and then tell them you don't like it (or be suprised that you enjoy this new flavor). You can then tell them how would you like it. More chocolate cream? Less vanilla? They'll listen and try to make it better for you next time. You can always have a new cake. You can always voice your opinion and changes will be made, but telling someone how to change their cake without even tasting it, is not the way to a good cake. And yes the cake we are currently about to get is not the perfect one (has it ever been?), even as an official cake tester I can tell you that, but damn lot of work and thought went into it, and I have the utmost faith in those who make these changes, that they are doing their best, and they did a really good job so far.

Maybe just getting out a slice instead of whole cakes (one class at a time) would be more tolerable for the community.

I whole heartedly agree with this post. Stop being cry babies. I feel very bad for V for all the effort he made to get this patch well in order and there was ALOT changes made from the starting point.
Think for yourself if all your work would be always underminded by people who actually dont know how the work was done or plays out? Chill!!
 
Platform
  1. PC
Something to consider when thinking about the revisions.... I think I saw this on Discord, but not positive. Noting that this is NOT my idea - I'm not nearly smart enough to come to these realizations :p

Apparently mana is the only thing that does not scale with lvl. Feats cost the same amount of mana (less at higher levels due to stats & such) at very low lvls as they do at higher lvls - but the mana pool (and the lower lvl mana pots, etc) is much lower. Maybe mana costs need to be scaled down for lower levels? <Not sure how hard this would be to code, but putting it out there since I saw the feedback :) )
 

Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
Honestly I know we won’t get a good feel for any changes until there live so I don’t see how revising them now before that happens makes any difference at all, I just want them to go live so I can review them properly. How is a different set of changes gonna avoid making another group overreact? It’s not.
 

Pieberry

Master Villager
Characters
Berit, Notta Bricklayer, Sumida Gawa, Ephie
Platform
  1. iOS
I do love that Otters are so caring and open with plans to share previews and pause to adjust with feedback, they are truly awesome. I think we, too, should be awesome by trusting and trying out things before assuming the worst. Their goal is making things work better - there is a testing process and you can be part of it. If they planned to release it this week it's because it's made it through a test period by your peers, other players like you. Nobody likes changes but in games and especially in this game from these devs you know they are working to make it more fun. Trust. Try it out first.
 

Drakz

Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
  1. PC
I play on test. I’m not positive about all the balancing aspects, but every class I tested had very good mana sustain. I tested several of the classes by soloing bosses in ez. None of the ones I tested took over 10 mana pots to solo an ez elder. As long as you use the new mechanics to restore mana, you will not have any issues with mana.
10 pots at the prices 95 pots are gonna be at is just too much and its also about the nerfing of the holy class
 
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Drakz

Legendary Hero
Characters
Drakz, Zelior, Slowburn, Scab, Drakzy
Platform
  1. PC
While feedback from here can and should be taken into account when making further changes it is also important to note that:

- The patch notes don't have all the changes or doesn't explain them well enough (example: new random buffs from Blessing)
- Majority of the people voicing their concerns did not try out the game with these changes

And as such, some concerns are simply unwarranted. It saddens me too that instead of being open minded and giving new changes a chance, people pick up their pitch forks, and say they quit, or delete characters due to things they did not even try. It's like you are offered a piece of cake and without even tasting it you tell them you hate it just based on its looks. You can taste the cake and then tell them you don't like it (or be suprised that you enjoy this new flavor). You can then tell them how would you like it. More chocolate cream? Less vanilla? They'll listen and try to make it better for you next time. You can always have a new cake. You can always voice your opinion and changes will be made, but telling someone how to change their cake without even tasting it, is not the way to a good cake. And yes the cake we are currently about to get is not the perfect one (has it ever been?), even as an official cake tester I can tell you that, but damn lot of work and thought went into it, and I have the utmost faith in those who make these changes, that they are doing their best, and they did a really good job so far.

Maybe just getting out a slice instead of whole cakes (one class at a time) would be more tolerable for the community.
i have played countless mmo rpgs since they first began i have seen sooo many changes in games i know a nerf when i see one and i see issues with talent/ability changes as they are you dont have to try new stuff to see or know when problems are there.
 

Agber

Citizen
Characters
Catweazel, treesplit, Sister Edith, Little Syb, Parabola
Platform
  1. PC
Last edited
What I feel this is really all about, only my opinion, but it is an accommodation to an element within game who are not excited by crafting/gathering, and who create builds to gain maximum damage per second. Unfortunately, this leaves gaps in defense, and most importantly in mana management. It is no surprise, that the damage they dream about, is curtailed by lack of mana and the need to constantly consume mana pots.
Players who create terrific builds, and do not have major issues with mana management are being made to compensate for this.
Also, if balance is needed, regarding mana, why is it not possible to limit changes to the classes which have shortcomings, in that area, and not touch the other classes at all.
 

Balik

Citizen
Platform
  1. PC
For all the holy priests crying "Woe is me"... At least wait for the build to come out before crying that the sky is falling. You see the numbers - but you haven't seen them in action.

I tested some solo content (I can't really test group content - sorry).... and it didn't seem so bad. I was able to do stuff at lvl. And, previous experience tells me that once the build DOES go live, devs will be looking for CONSTRUCTIVE feedback. Note - this can't just be "change it back".... It should be "We can't heal at Hox because of the cd on cure - everyone's dying" or something else that shows what the problem is and possible solution(s)...

Give it a chance before you absolutely hate it :) Ya never know - you might LIKE what the devs have done. It DOES happen - honest!!
You sound like a Shadow that never healed at Hox or Jacinda or had to cure Aoe Damage, chiller or other debuffs .Back to back plague or other debuffs will not be able to be cured . Cure is jacked and end of story. I bet anyone -Damon included there going to have to fix cure if it gets rolled out with the longer CD . Maybe Holys that currently heal these encounters know that its tough now trying to cure with the current CD so what happens when its worse. Guess you didn't know it use to be instant either; Yes Bless was made Op but that cool down is bad as well . Main tank only buff .Guess what - two heals aren't going to be in the rotation due to long cd so before u talk about Holy worry about yourself and your issues. Do you u get paid in crowns ? You have no idea what feedback was said about cure already. I dont care if people die but I know when encounters take longer and start to be impractical it ruins the gaming environment.
 
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Balik

Citizen
Platform
  1. PC
the mana changes can’t happen in a vacuum. Without the other tweaks to give mana sustain we’d all just be standing there chatting while the boss killed us…. Not that I don’t already do that.

holy… idk I’m trying to be optimistic. I could see removing ardor (although I think change ardor would’ve been more appropriate). Losing DI sucks but I think the bless buff is reasonably similar. Why change buff for buff… *shrugs* I guess V knows that. The death proof is neat, there aren’t many situations I need it in yet But maybe we’ll get future harder content where we need it. The mass heal isn’t a huge one, the cd is about what the cast time is, won’t be a lot of down time without it. Plus I think water are about to get more popular so HoTs won’t be an issue. a lot of our heals will get stronger… so there’s that. My current big issue is that cure cd is double. Maybe cure was a bit spammable before, but there is 0 way to solo heal Hox with a 10 sec cd on cure. I think heals wise that will hurt us more than any of the other changes. I highly suggest ppl brew some health pots if that doesn’t change bc I’ll mostly be keeping the tank alive :)

all the other classes get these fancy mana upgrades, but we had good mana sustain. So holy are in an all stick no carrot place… which sucks.
Im still overall happy with the changes and I’ll play my alts more, but if someone sees an upside to the holy changes @ me and let me know…. Bc I don’t see them. I guess I’m just happy that the other classes will have the freedom from blueberry farming we always have had. I’ll prolly at least hybrid my holy though.
Cheers !! A holy that knows!! ^^^^
 

Balik

Citizen
Platform
  1. PC
While feedback from here can and should be taken into account when making further changes it is also important to note that:

- The patch notes don't have all the changes or doesn't explain them well enough (example: new random buffs from Blessing)
- Majority of the people voicing their concerns did not try out the game with these changes

And as such, some concerns are simply unwarranted. It saddens me too that instead of being open minded and giving new changes a chance, people pick up their pitch forks, and say they quit, or delete characters due to things they did not even try. It's like you are offered a piece of cake and without even tasting it you tell them you hate it just based on its looks. You can taste the cake and then tell them you don't like it (or be suprised that you enjoy this new flavor). You can then tell them how would you like it. More chocolate cream? Less vanilla? They'll listen and try to make it better for you next time. You can always have a new cake. You can always voice your opinion and changes will be made, but telling someone how to change their cake without even tasting it, is not the way to a good cake. And yes the cake we are currently about to get is not the perfect one (has it ever been?), even as an official cake tester I can tell you that, but damn lot of work and thought went into it, and I have the utmost faith in those who make these changes, that they are doing their best, and they did a really good job so far.

Maybe just getting out a slice instead of whole cakes (one class at a time) would be more tolerable for the community.
[/QU
While feedback from here can and should be taken into account when making further changes it is also important to note that:

- The patch notes don't have all the changes or doesn't explain them well enough (example: new random buffs from Blessing)
- Majority of the people voicing their concerns did not try out the game with these changes

And as such, some concerns are simply unwarranted. It saddens me too that instead of being open minded and giving new changes a chance, people pick up their pitch forks, and say they quit, or delete characters due to things they did not even try. It's like you are offered a piece of cake and without even tasting it you tell them you hate it just based on its looks. You can taste the cake and then tell them you don't like it (or be suprised that you enjoy this new flavor). You can then tell them how would you like it. More chocolate cream? Less vanilla? They'll listen and try to make it better for you next time. You can always have a new cake. You can always voice your opinion and changes will be made, but telling someone how to change their cake without even tasting it, is not the way to a good cake. And yes the cake we are currently about to get is not the perfect one (has it ever been?), even as an official cake tester I can tell you that, but damn lot of work and thought went into it, and I have the utmost faith in those who make these changes, that they are doing their best, and they did a really good job so far.

Maybe just getting out a slice instead of whole cakes (one class at a time) would be more tolerable for the community.
The proof is in the pudding . Currently, Cure CD now barely covers 95s , Rift so what do you think happens when Holy's cure cool down get far worse . Go check those numbers on cure and get back to me and tell me my concerns are unwarranted. Just because people are listening doesn't mean it gets absorbed. Everything is subjective and hence why you must be objective and look at the data. I'm trying not to get into the weeds about what this is really is about ! Holys excess healing. However , Holys current talents are built to spam hence why holy ardor is going and Di packaged differently so it can't be spammed . I don't need to be at the table to see what's happening . Cure is spammed as well to heal everyone one up in an area because the targeting system is so awesome.
 

Grz

Reader
I personally hate all the "chances to proc" because you can't rely on them. This is why I agree so much with removing Holy Ardor, even if it was the best buff in the game and I relied on it to kill Arcane-buffed Joth'tech. There shouldn't be too much randomness in combat, which the upcoming mana build has a lot of. But without seeing actual gameplay and percentages, how often Rally procs invulnerability, if Shadow Orbs will now detonate flat 40% or 100%, how much % Turn the Tide can proc that 100% crit chance... etc; We need to see the mana build live ASAP so that non-testers like us can make more sensible constructive criticisms. We risk offering feedback against a change that may turn out to be good if seen live.
 
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