Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
Exactly so clearly something the devs do want for the game.
 
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Asante

Citizen
Platform
  1. PC
Yes, they are listening to us. That is exactly why I'm answering to this post because I specifically do NOT want harder content in the game. If I keep quiet, they will think everyone agrees with you, and many do not.

I have played WOW for a long time, I was in the top guild on my server with a maxed out toon doing weekly raids and daily dungeons. At some point I was more stressed out than having fun so I quit.
I was looking for a more relaxing game with similar game play and someone pointed me to V&H.

I like that even with a more relaxed approach one can reach most goals of the existing content and that I don't feel that I'm missing out on rewards because I don't have the time to spend hours and hours glued to the screen each day.
And there are definitely not tons of games like that out there. I've tried out a lot.

I think with raids, 95s, ladders and now the new (in my opinion tragically ruined) Rift, there is enough challenging
content.

I understand that you want more challenge and you are free to voice your wishes. But you have to accept that other people do not agrees with you and will also speak out.
 

CaraLox

Jack Of All Trades
Characters
10
Platform
  1. iOS
  2. PC
Last edited
Well said assante.
I am not putting down anyone’s opinion, I too am voicing mine which just happens to be opposite the very vocal hardcore gamers who want hard content.
I don’t have a problem with hard content, and so far they have made it all optional with exception of event zones. In order to get anything worth while you have to do the hardcore content which isnt fair to those who dont like it.
there are already threads about that so I will stop here since this thread is about hardcore.
 

Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
Ok so basically to the most part we want “rewards that don’t matter” in this type of content. I get that but the thing is people argue that all the worthless vanity stuff “matters” so is there no such thing as a “reward that doesn’t matter”? Only then will people allow the simple existence of harder than casual content within the game.

so this is all about shared group content when I say hard or challenging all I mean is there has to be potential to lose even if your maxed out. In order to have a fair shake at this theoretical content you will need a tank a healer and some dps right now with the exception of raids (and even then only in some cases) we don’t need any of that a single tank, a few healers and a wiz tank is all any of it needs this is why I don’t consider any of it up to snuff at least not yet.
 
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Dis

Warrior
Characters
Disdayne Skorned Ridicule DisInterested DisObedient SnowDawg
Platform
  1. iOS
  2. PC
How about if they turned Blackfury Gorge into some sort of hell on earth? I don't think the zone gets used much and it would make a zone where waves and waves of mobs just continuosly attack you. Survive or die, your choice. It could be made for only the players that don't want the easier content that most others want.
 

Cosmickitty

Bog Frog
Platform
  1. iOS
At least on US3, a large potion of the population are mobile players. Imo what sets V&H apart as a mobile mmo is that it’s not insanely expensive to be strong. In the big title mobile mmos top players generally spend thousands getting there. Some games 10s of thousands.

on top of that this is the only mobile mmo that I am aware of that does not have an auto toon.

yes there are a lot of pc players who really enjoy the villaging and casual combat aspects. Most of those players have been here a long time and are equally as important.

most of the recent updates have been combat related, I absolutely agree the next big update should be villaging based. But me personally, I don’t care much about house interiors. My gathering isn’t maxed, I guess eventually it will be. My crops are in the 80s and my animals all make lv 60 drops.

Does that mean I need to play a diff game? no, mmos have always been open world with room for ppl who enjoy whatever they enjoy. I dislike the constant attacks here of “if you don’t like it play something else”. I see it often, I’ve been told it in the past. It’s not nice and it pushes away players… and we don’t have a huge player base as is.
 

V

Mad Otter Games
Developer
V&H strives to find a proper balance between its various demographics to ensure that it can be a home for all types of players - both casual, hardcore and everything in between. This inclusivity is why there is such a broad spectrum of content to select from, such as bounty runs and quests to raids and timed 95 elder battles.

Heroic Raids are currently meant to provide the toughest challenges in the game. If anyone feels that in their current state they do not meet your standard of difficulty, please express how you wish they could be improved.
 

Renaiss

Reader
I don’t have a problem with hard content, and so far they have made it all optional with exception of event zones. In order to get anything worth while you have to do the hardcore content which isnt fair to those who dont like it.
I wholeheartedly agree! Any hard content needs to be optional, but (sadly) this has not been the case with event zones.

Does that mean I need to play a diff game? no, mmos have always been open world with room for ppl who enjoy whatever they enjoy. I dislike the constant attacks here of “if you don’t like it play something else”. I see it often, I’ve been told it in the past. It’s not nice and it pushes away players… and we don’t have a huge player base as is.
No, it's not nice. (Except when brand new players use world chat to malign the game or its players.) Players who've put time & effort into this game (and probably made some friends along the way), should be able to express their opinions in Forums without being told to find a different game. (Nor should anyone be attacked for expressing a dissenting opinion.)

I enjoy the challenge & reward of working on village projects. If I'm still around when my village is "maxed", I'll have the option of staying to enjoy the fruits of my labor or moving on to work on another village. It would be nice if players who enjoy the combat aspects of this game had a similar option: kick back & enjoy your accomplishments or move on to another challenge. I think this is basically what Antavious is asking for: the option of facing some new & rewarding challenge. Although villager content & bug extermination should take precedence over any new hero content, does this mean we shouldn't discuss ways the Devs might incorporate challenging content in the future?

So, here's another hair-brained idea: the Dram of Doh. Drink this and your character will randomly forget how to attack or dodge an attack. The unpredictability of it would be the real challenge! (It could be infuriating if used in group combat, but it could be hilarious if everyone in the group used it. Let's all drink a Dram of Doh & tackle a heroic raid! :ROFLMAO:)
 
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Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
V&H strives to find a proper balance between its various demographics to ensure that it can be a home for all types of players - both casual, hardcore and everything in between. This inclusivity is why there is such a broad spectrum of content to select from, such as bounty runs and quests to raids and timed 95 elder battles.

Heroic Raids are currently meant to provide the toughest challenges in the game. If anyone feels that in their current state they do not meet your standard of difficulty, please express how you wish they could be improved.
They are…..at about 10+ heroic they offer about the correct amount of risk I’m looking for only problem is no rewards means very few have need to go there so it’s very rare the content even gets used. It’s seasonal too so a large portion of the year it’s simply unusable. Also the d. Lvl scaling stuff dose some strange things like phoenix strikes that fully heal a 500k hp toon.
 

Littlenymph

Squirrel
Characters
Layla Littlenymph
Platform
  1. PC
  2. Steam
The one thing I dislike about harder content is its inclusion in Event Zones.

More content in the event zones = more opportunity to gain event currency.
More opportunity to gain currency = increased prices for rewards.
The more the prices increase to allow for the increased content... which is all hard, the more difficult it becomes to collect top-tier prizes for new and more casual players, and there is a HUGE gap in price between the top and bottom of the prize list. There are pretty much near-zero items available in the mid-tier of the price range. You either play a little and leave with a mask or grind through the entire event, including the hard content, to get anything of consequence.

If there is going to be hard content in event zones, it would be better to have rewards, a vendor, and a currency specific to that content. Perhaps even an option to trade up the regular event currency to the hard-tier currency, the same as we can do with medallions.

I love the fact that the devs are always looking to add content to the game, but the nature of the new content in the event zones, in combination with the higher prices that came with that new content, makes it more likely I will avoid the event zones instead of participating in them as I used to do.
 

CaraLox

Jack Of All Trades
Characters
10
Platform
  1. iOS
  2. PC
If there is going to be hard content in event zones, it would be better to have rewards, a vendor, and a currency specific to that content. Perhaps even an option to trade up the regular event currency to the hard-tier currency, the same as we can do with medallions.

this is a nice idea, i like it.
alternately the harder stuff could have its own reward rather than give EZ currency.
 

Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
Can’t argue with that idea it’s a good one…..i do wonder though will peoples complaints change to “but he’s getting more than me just because I won’t do that” or is that already what the problem is? Maybe a shared cool-down so you can do either/or but not both changing it up from day to day.
 

Littlenymph

Squirrel
Characters
Layla Littlenymph
Platform
  1. PC
  2. Steam
Think of it the same way you think of Raids. Optional side content.

Some people do Raids because they like them. Some are motivated by the rewards. Some will not do them, regardless of what the reward is.
We actually have something akin to that already in the Winter event zone with the songbooks being an alternate currency to get the hats, boots, and gloves.

With the hard-level content separated from the original, the original content would be considered middle-tier and they could adjust the prices down to reflect the lower possible daily earnings. The new and casual players would have an easier time of it and the hard-core players would be rewarded for putting in the extra time and effort.

It's too late in the game to consider doing it this year, but perhaps something to think about for next year's events.
 
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Helos

Citizen
Characters
Helos, Helox, Heloq
Platform
  1. iOS
Disagreeing with posts like these usually gets you verbally slappe
At least on US3, a large potion of the population are mobile players. Imo what sets V&H apart as a mobile mmo is that it’s not insanely expensive to be strong. In the big title mobile mmos top players generally spend thousands getting there. Some games 10s of thousands.

on top of that this is the only mobile mmo that I am aware of that does not have an auto toon.

yes there are a lot of pc players who really enjoy the villaging and casual combat aspects. Most of those players have been here a long time and are equally as important.

most of the recent updates have been combat related, I absolutely agree the next big update should be villaging based. But me personally, I don’t care much about house interiors. My gathering isn’t maxed, I guess eventually it will be. My crops are in the 80s and my animals all make lv 60 drops.

Does that mean I need to play a diff game? no, mmos have always been open world with room for ppl who enjoy whatever they enjoy. I dislike the constant attacks here of “if you don’t like it play something else”. I see it often, I’ve been told it in the past. It’s not nice and it pushes away players… and we don’t have a huge player base as is.
This is exactly why I DO want hard content. I have scoured the app store for any MMO that was decent and this is the ONLY ONE. You guys keep talking about other games but this is the only place to go tbh (again unless you wanna pay thousands of dollars). I don't own a PC, so I play on an ipad exclusively. I may be a niche market, but a lot of people are moving to mobile games versus a full PC because it's simply easier to grab a tablet or phone and play wherever. Being inclusive of some of the players that want a little more (albiet don't ruin the game it would have to be a balance) might make a bigger player base. This also might bring in a little bit more money, and keeping this game running and stable and profitable is a big deal to me, because I literally have nowhere else to go MMO wise.
 

Asante

Citizen
Platform
  1. PC
There is a reason why these games are so expensive. If you add harder content, it gets more and more complicated to balance between classes, group content, solo content. There will be constant complaints about it being unfair to some classes or builds and whatever. Especially if you have multiple platforms.
To support content like that you need a horde of programmers, which has to be paid.
Getting more players that are all looking for free to play content will probably not pay the bills.

Apparently there is at least one thing we all have the same opinion about. We want the game to keep going. One suggestion would be to make the rewards for harder content available for crowns too.

I think the one of the main reasons casual players are against more hard content, is that they feel they are missing out on the big rewards, because they don't have much time to play or just care more about the community aspects. There are no special rewards for being a great villager or taking care about the community aspects in their guilds. Even if there will be housing at some point, players not using it wont be missing out on any big rewards like mounts or flairs.

So if for example the raid rewards would be available for crowns too, everyone could raid as long they have time and fun doing it and who doesn't like to raid can buy the rewards with real money.
That way players have the option of either being a fighting hero or a financial hero.
 
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Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
I like the idea of a village project that re-sets each raid season as an alternative to raids for the same seasons rewards (think I suggested this before) to give those that love village stuff a better way to grind for them.
 
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Cosmickitty

Bog Frog
Platform
  1. iOS
I’ve never been a fan of raid rewards being in the crown shop. Just like if there were rewards for maxing out villaging aspects I don’t think it should be in the crown shop.

I do think the devs need more ways for monetization… 1 mount, jump shoes, and a few vaults/bags and I’m pretty much set as long as I want to play currently. Maybe the enchants as well, but besides thinking new mounts are pretty there’s nothing to get me to continually spend.

They should look at selling a pass to bypass raid levels, that would be nice and wouldn’t be game breaking. I’m sure a lot of ppl would pay to bypass bronze/silver
 

Antavious

Warrior
Characters
Antavious, suoivatna
Platform
  1. iOS
Some bosses here do have enrage mechanics that are supposed to lock out soloing but the bottom line is they don’t go far enough and so don’t, like lannox, baldok, one of the 70 elders, that 85 one that has healers can’t be an easy one to solo on lvl Etc. Not sure what it solves really just another thing that makes defensive builds redundant? The real problems with content for groups is not every role is needed to succeed hence it feels not risky enough most of the time from a tank/healer perspective. Enrage mechanics make it more important to have good dps the one role that is never redundant no matter what.
 
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