Hello! Mad Otter Games!I am a player on us2 server, Butcher666 . First of all, I am very grateful for this awesome game. I am an artist. Personally, I think the graphic quality of this game is very very high, which impresses me a lot! But I also have some suggestions as I experienced the game. I hope you can consider them. Of course, the right to adopt and apply is definitely in your hands. First of all, the villagers and the hero give me the feeling that it is a very individualized mmorpg game. The strong personalizing style makes this game more like a piece of art than a simple item. As a player, it will undoubtedly benefit me a lot, but I have some concerns about the long-term development of the game! The expansion of a game market will undoubtedly give the game a stronger backup foundation in terms of funds. Personally, recharging in the game is also an approval of the game. I am a Chinese player, and the demand in the Chinese game market is really high. It is difficult to have a high-quality mmorpg game like Villegers and Hero in the current Chinese market! But I didn't feel it integrated into our Chinese game market! The problem of Chinese translation can be solved by imitating some Korean games. They just borrow a small portion of Chinese player resources to give these game lovers some game benefits. They will be happy to help solve the problem of Chinese translation! When that is fixed I believe that the players who give up this game because of language problems will return and it will also attract more new players!Now, regarding was my personal experience of the leveling journey. The friends who used to play with me gradually disappeared around me. Now that I am level 79 with three rebirths, but I am all alone. This situation is my biggest concern, the longevity of the game with the individual players! The reason I can stick around is my love for a high-quality games, and the reason for others departure are undoubtedly these aspects. First, the complete leveling journey is too long. Villagers and Heroes have much longer complete-leveling time than most mmorpg games, this super-long full-leveling road take players months or even a year to complete! I personally think that is too long will make people lose patience and interest, therefore, people quit! Then, it is lack of richness in the second rebirth process. The unbalanced experience gained through the bounty grinding and questing during the second rebirth process leaves the players spending most of the time gathering, the monotonous and repetitiveness of gathering reduces the player’s interest. Therefore, they quit! Then, the dependence during the third rebirth process. At certain times, players will depend on the help of higher-level players to complete the rebirth process. The advantage of it is that it strengthen the community bounding. However, because our game player base is too small, this has become a stuck point for many players! It is hard to find a higher-level players who will help them, or players of same level to team up with! When people get stuck they quit! Based on the above three points, I am not surprised that some weak-willed players gradually disappears! I also have some useful suggestions for these issues. Would it be possible to insert some supplies and/or experience rewarding dungeons during the rebirth processes? That way not only will it help the players gain the experiences but also make the game more interesting! Or we can add more experience rewards for the repetitive quests! In this way, players will have more options in gaining experience during the rebirths, that way the longevity of the players will increase, instead of getting lost in the dark! Finally, let me talk about how I feel about players who have reached full level! Players in this group have no need for experience, and their strength has reached the point that it should be able to show off a little after a long time of hard work, but it is difficult to get the sense of glory they deserve! Which presents another situation in which their login time will become shorter and shorter, because they have no goals, no goals leads to no motivation! To address this problem, I personally think that it needs pvp honorary support, similar to the open battle mode! But because Villagers and heroes does not support pvp! Can we try to copy other dungeons styles to bring out the maxed-leved players' desire for pve! For the newly opened Raid system, I think that it has failed in these aspects. There is not enough reward system to motivate the players, and I cannot get much experience from it either! Whether it is a low-level player or a high-level player, the raid has no good reviews! In the end I really think Villagers and Hero is a quality game, and I really love it! I hope that the management of the game will have a better expansion in terms of built, and this game is really geared towards the majority of gamers, and give better experience!Thank you! June 14, 2020.