Tomgtu
Hero
Platform
- iOS
您好!Mad Otter Games!我是us2一名普通的玩家Butcher666.首先非常感谢带来这款非常棒的游戏,我个人就是一名美术工作者,在美术范畴这款游戏的质量真的非常非常高,让我很惊叹!但是在体验游戏的同时我也有一些建议,希望你们可以参考一下,当然至于采纳权肯定还是在你们的手中.首先农夫与英雄给我的感觉是一款个人风格非常明显的一款mmorpg游戏,个人风格的明显就会让一款游戏更像一件艺术品,而不是一件商品.作为玩家它无疑对我是十分受益的一件事情,可是我却会有一些担忧在于游戏的长远发展!一款游戏市场方面的拓展无疑会在资金方面给予游戏更强大的后备基础,我个人而言在游戏里充值也是对游戏肯定的一种表现.我是一名中国玩家,中国游戏市场的需求真的很大,目前的中国市场很难有一款农夫与英雄这种高质量的mmorpg游戏!但我并没有感觉到它融入到我们中国的游戏市场!中文的翻译问题完全可以效仿一些韩国游戏,他们只是借用一小部分的中文玩家资源,给予这些热爱游戏的玩家一些游戏的福利,他们会很乐意帮助解决中文翻译的问题!翻译问题解决随之而来的我相信是更多因为语言问题而放弃这款游戏玩家的回归,也会吸收更大量新玩家的涌入!然后是我个人漫长升级之路的感受,当初曾经和我一起的小伙伴在我身边逐渐的消失,到目前为止我已经三转79级,只剩下我孤零零的一人!这个情况也是我最担心的,游戏粘性问题!我能坚持的原因是我对高质量游戏的热爱,而他们离开的原因无疑就这几个方面.第一太过于漫长的满级之路.农夫与英雄拥有超过大多数mmorpg游戏的满级之路,这种超长的满级之路会占用玩家几个月甚至是一年的时间!我个人认为过于漫长会让人失去耐性,失去目标性,从而让人有了放弃的想法.第二升级过程丰富性的不足.升级过程通过击杀骷髅怪和任务得到经验的比例失衡,导致玩家升级过程大部分时间是在做采集,采集的单调性和重复性降低的趣味性从而导致了玩家兴趣的降低。最后产生了放弃的想法!第三升级过程的依赖性,在某些特殊的时间段玩家会特别依赖于高等级玩家的帮助从而达到升级的目的,好处当然是加强的团队性!但是由于我们游戏玩家基数过少,这也变成了很多玩家的卡点!找不到帮助自己的高等级玩家,或者找不到同等级组队的玩家!卡点的形成之后导致玩家产生放弃的想法!综合以上三点,我不意外一些意志力薄弱的玩家会渐渐消失!这些问题我自己也有一些建设性的建议,我们是不是可以再升级过程中穿插一些有资源获得的副本,得到经验的同时也会增强游戏的趣味性!或者我们增添更多经验奖励稍微丰厚一些的重复任务!这样玩家再升级过程中经验获取选择性更多,粘性也会增强,而不是一条路走到黑!最后我再来说一下我对已经满级满转的玩家感受!这个群体的玩家已经没有经验的需求,他们的强度已经到达了该要炫耀的时候,但是他们经过漫长时间的努力,却很难获得该有的荣誉感!这会出现另外的一种情况,他们的在线时间会越来越短,因为他们没有目标,没有目标就没有动力!针对这个问题我个人认为是需要pvp方面的荣誉支持,类似与战场的开设!但由于农夫与英雄本质上对于pvp的抵制!我们是不是也可以在其他风格副本来加强满级玩家对于pve的渴望!对于新开设的袭击副本,我认为在某些方面是失败的,没有足以调动玩家积极性的奖励系统,也无法获取等量的经验!无论是低等级玩家还是高等级玩家,袭击副本并没有很好的口碑!最后我真的认为农夫与英雄是一款质量非常非常棒的游戏,我也特别的热爱它!我希望游戏管理层在策略方面有更好的拓展,把这款游戏真正的面向广大游戏玩家,给予更好的体验!谢谢!2020年6月14号.
Hello! Mad Otter Games!I am a player on us2 server, Butcher666 . First of all, I am very grateful for this awesome game. I am an artist. Personally, I think the graphic quality of this game is very very high, which impresses me a lot! But I also have some suggestions as I experienced the game. I hope you can consider them. Of course, the right to adopt and apply is definitely in your hands. First of all, the villagers and the hero give me the feeling that it is a very individualized mmorpg game. The strong personalizing style makes this game more like a piece of art than a simple item. As a player, it will undoubtedly benefit me a lot, but I have some concerns about the long-term development of the game! The expansion of a game market will undoubtedly give the game a stronger backup foundation in terms of funds. Personally, recharging in the game is also an approval of the game. I am a Chinese player, and the demand in the Chinese game market is really high. It is difficult to have a high-quality mmorpg game like Villegers and Hero in the current Chinese market! But I didn't feel it integrated into our Chinese game market! The problem of Chinese translation can be solved by imitating some Korean games. They just borrow a small portion of Chinese player resources to give these game lovers some game benefits. They will be happy to help solve the problem of Chinese translation! When that is fixed I believe that the players who give up this game because of language problems will return and it will also attract more new players!Now, regarding was my personal experience of the leveling journey. The friends who used to play with me gradually disappeared around me. Now that I am level 79 with three rebirths, but I am all alone. This situation is my biggest concern, the longevity of the game with the individual players! The reason I can stick around is my love for a high-quality games, and the reason for others departure are undoubtedly these aspects. First, the complete leveling journey is too long. Villagers and Heroes have much longer complete-leveling time than most mmorpg games, this super-long full-leveling road take players months or even a year to complete! I personally think that is too long will make people lose patience and interest, therefore, people quit! Then, it is lack of richness in the second rebirth process. The unbalanced experience gained through the bounty grinding and questing during the second rebirth process leaves the players spending most of the time gathering, the monotonous and repetitiveness of gathering reduces the player’s interest. Therefore, they quit! Then, the dependence during the third rebirth process. At certain times, players will depend on the help of higher-level players to complete the rebirth process. The advantage of it is that it strengthen the community bounding. However, because our game player base is too small, this has become a stuck point for many players! It is hard to find a higher-level players who will help them, or players of same level to team up with! When people get stuck they quit! Based on the above three points, I am not surprised that some weak-willed players gradually disappears! I also have some useful suggestions for these issues. Would it be possible to insert some supplies and/or experience rewarding dungeons during the rebirth processes? That way not only will it help the players gain the experiences but also make the game more interesting! Or we can add more experience rewards for the repetitive quests! In this way, players will have more options in gaining experience during the rebirths, that way the longevity of the players will increase, instead of getting lost in the dark! Finally, let me talk about how I feel about players who have reached full level! Players in this group have no need for experience, and their strength has reached the point that it should be able to show off a little after a long time of hard work, but it is difficult to get the sense of glory they deserve! Which presents another situation in which their login time will become shorter and shorter, because they have no goals, no goals leads to no motivation! To address this problem, I personally think that it needs pvp honorary support, similar to the open battle mode! But because Villagers and heroes does not support pvp! Can we try to copy other dungeons styles to bring out the maxed-leved players' desire for pve! For the newly opened Raid system, I think that it has failed in these aspects. There is not enough reward system to motivate the players, and I cannot get much experience from it either! Whether it is a low-level player or a high-level player, the raid has no good reviews! In the end I really think Villagers and Hero is a quality game, and I really love it! I hope that the management of the game will have a better expansion in terms of built, and this game is really geared towards the majority of gamers, and give better experience!Thank you! June 14, 2020.
Hello! Mad Otter Games!I am a player on us2 server, Butcher666 . First of all, I am very grateful for this awesome game. I am an artist. Personally, I think the graphic quality of this game is very very high, which impresses me a lot! But I also have some suggestions as I experienced the game. I hope you can consider them. Of course, the right to adopt and apply is definitely in your hands. First of all, the villagers and the hero give me the feeling that it is a very individualized mmorpg game. The strong personalizing style makes this game more like a piece of art than a simple item. As a player, it will undoubtedly benefit me a lot, but I have some concerns about the long-term development of the game! The expansion of a game market will undoubtedly give the game a stronger backup foundation in terms of funds. Personally, recharging in the game is also an approval of the game. I am a Chinese player, and the demand in the Chinese game market is really high. It is difficult to have a high-quality mmorpg game like Villegers and Hero in the current Chinese market! But I didn't feel it integrated into our Chinese game market! The problem of Chinese translation can be solved by imitating some Korean games. They just borrow a small portion of Chinese player resources to give these game lovers some game benefits. They will be happy to help solve the problem of Chinese translation! When that is fixed I believe that the players who give up this game because of language problems will return and it will also attract more new players!Now, regarding was my personal experience of the leveling journey. The friends who used to play with me gradually disappeared around me. Now that I am level 79 with three rebirths, but I am all alone. This situation is my biggest concern, the longevity of the game with the individual players! The reason I can stick around is my love for a high-quality games, and the reason for others departure are undoubtedly these aspects. First, the complete leveling journey is too long. Villagers and Heroes have much longer complete-leveling time than most mmorpg games, this super-long full-leveling road take players months or even a year to complete! I personally think that is too long will make people lose patience and interest, therefore, people quit! Then, it is lack of richness in the second rebirth process. The unbalanced experience gained through the bounty grinding and questing during the second rebirth process leaves the players spending most of the time gathering, the monotonous and repetitiveness of gathering reduces the player’s interest. Therefore, they quit! Then, the dependence during the third rebirth process. At certain times, players will depend on the help of higher-level players to complete the rebirth process. The advantage of it is that it strengthen the community bounding. However, because our game player base is too small, this has become a stuck point for many players! It is hard to find a higher-level players who will help them, or players of same level to team up with! When people get stuck they quit! Based on the above three points, I am not surprised that some weak-willed players gradually disappears! I also have some useful suggestions for these issues. Would it be possible to insert some supplies and/or experience rewarding dungeons during the rebirth processes? That way not only will it help the players gain the experiences but also make the game more interesting! Or we can add more experience rewards for the repetitive quests! In this way, players will have more options in gaining experience during the rebirths, that way the longevity of the players will increase, instead of getting lost in the dark! Finally, let me talk about how I feel about players who have reached full level! Players in this group have no need for experience, and their strength has reached the point that it should be able to show off a little after a long time of hard work, but it is difficult to get the sense of glory they deserve! Which presents another situation in which their login time will become shorter and shorter, because they have no goals, no goals leads to no motivation! To address this problem, I personally think that it needs pvp honorary support, similar to the open battle mode! But because Villagers and heroes does not support pvp! Can we try to copy other dungeons styles to bring out the maxed-leved players' desire for pve! For the newly opened Raid system, I think that it has failed in these aspects. There is not enough reward system to motivate the players, and I cannot get much experience from it either! Whether it is a low-level player or a high-level player, the raid has no good reviews! In the end I really think Villagers and Hero is a quality game, and I really love it! I hope that the management of the game will have a better expansion in terms of built, and this game is really geared towards the majority of gamers, and give better experience!Thank you! June 14, 2020.