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  1. Instances, Vale Departure Date, and Misc

    That's the best way: Set your own timer. It works for me ever since i started my first event. I might even have been one of the first people on my server who started announcing the timer before the boss appeared, and thus helped in establishing that system. Because at that time, announcements...
  2. Patch 4.45.1 - Servers Down Tuesday, July 21

    I have a question about the Gift of Mallok buff on event bosses: Did it scale the boss' damage in the past? I remember it scales the boss' HP and regeneration but i don't remember it scaling damage as it does now. Maybe that also contributes to the high death rate at prisma. If prisma's damage...
  3. Vale Changes Feedback

    same thing just happened on US3. Longn list of 30+ deaths with some repeated deaths. Affix was rain of destruction.
  4. Patch 4.45.1 - Servers Down Tuesday, July 21

    Just did prisma on US3 and had a long list of 30+ deaths including a few repeated deaths. Affix was rain of destruction. Are we sure lethal strikes is not bugged to affect AOE too? Or AOE damage is not somehow been scaled to number of people now? Because i remember there was an elder with rain...
  5. Patch 4.45.1 - Servers Down Tuesday, July 21

    At Prisma, the number of lethal strike counts is equal to the number shown on Mallok's gift. So we have like 50+ lethal strike counts. Does this mean Prisma is hitting at more than 500% damage? After the fix, will the count be shown as capped at 10 even if the group has more than 10 players?
  6. Patch 4.44 - The Vale & The Prince!

    Hi Otters, i just noticed that spirit of the storm lasts only 10 seconds instead of 12 seconds. I don't know if it was already like that before the latest patch. The tooltip also states 10 seconds. Is this an intentional change? Patch notes states it's 12 seconds.
  7. Patch 4.45.1 - Servers Down Tuesday, July 21

    Imagine in a group of 20+ players, the boss has lethal strikes + bad affix (such as piercing damage or other affixes that increase damage) + critical hit, that's a bad day for the tank and the whole group if he dies. Bad day for healer too who might not heal in time or heal at all if it's a...
  8. Patch 4.45.1 - Servers Down Tuesday, July 21

    My post on the vale changes feedback thread: Very bad now at ladder. As a lv 95 lightning warrior with 300k hp, i died at anosia and revived but then died again at umbra. Their crit hits are crazy. Brought my hp down to 10% in one hit at anosia. So now every boss can be like vesesia before...
  9. Vale Changes Feedback

    Very bad now at ladder. As a lv 95 lightning warrior with 300k hp, i died at anosia and revived but then died again at umbra. Their crit hits are crazy. Brought my hp down to 10% in one hit at anosia. So now every boss can be like vesesia before patch. I think there might be something wrong with...
  10. 95 Elders Hox - Will to live and automatic recovers not working

    Can i clarify something here? Passive or auto heals that are triggered from skills and talents are not affected by Hox's blood effect, right? For example, phoenix strike auto heals when doing damage, or the wizard's, shadow priest's and lightning warrior's auto self healing when conditions are...
  11. Vale Changes Feedback

    That's precisely what happened to me two years ago when i was still low level. I felt the ladder system was too tough for beginners like me and i hated to beg people to carry me through the ladder. Plus my active time is off peak hours in US3. So in the end i just ignored the event and focused...
  12. Vale Changes Feedback

    Here's my 2-cents worth: Out of all the events, twilight vale is the hardest to earn tokens for prizes. Unlike oasis, halloween and Xmas events, there's only prisma to kill for repeated tokens. Worse still, the ladder system makes it a struggle for low to mid level players to reach and complete...
  13. Playbalance Changes - UPDATED

    i disagree because this is just another example of nerfing other classes to compensate the inadequacy in another class. If the earth shaman is inadequate in this area, then improve his skills/talents/mechanics etc to address that inadequacy. All this nerfing is what making some players so sick...
  14. Playbalance Changes - UPDATED

    In that case we should fix the effect of brutal force on DoT since it's unintended, not nerf the brutal force itself. Like maybe limit the critical to the 1st 4 sec of the DoT. If the effect on DoT is unintended then it's a bug to be fixed, shouldn't be a cause for nerfing.
  15. Playbalance Changes - UPDATED

    The way i see it, spurring jolts affects the rate of threat generation since it affects the cooldown of threat feats. If it is nerfed, it reduces the rate and thus amount of threat generation of the tank during a fight. Since tanking is about threat generation and not just about survivability...
  16. Playbalance Changes - UPDATED

    That's true and guess how does that happen? That happens cuz the tank is spamming threat feats like crazy. Let him stop for a few seconds and we can see whether the threat charts remain the same. Nerfing sparring jolts cooldown feature on feats might just make you the higher threat than the...
  17. Playbalance Changes - UPDATED

    That dps is conditional and comes at a cost. The condition being that the warrior tanks the mobs. A warrior who's not tanking doesn't have that dps. And the cost is the risk of dying. Tanks are not a class that can stay safely at a distance and deal damage without consequences like a ranged dps...
  18. Playbalance Changes - UPDATED

    I must say i have never seen that happen. The most a tank can get is satisfactory damage imo. Best? Hardly. The only times i've seen a tank being in top 5 of damage charts is when there are not enough dps members who are as well-geared as the tank. And when that happens, believe me the tank has...
  19. Playbalance Changes - UPDATED

    Seriously what was the reason behind that complaint? I think the reason is that LW's dps is low so that's why fights get spammy. LW has to spam skills more since their skills' dps is low. Making them less tanky doesn't fix the spammy but would likely increase the dying. And if it's in a party...
  20. Playbalance Changes - UPDATED

    I have to disagree with that. Like i said please don't make the LW redundant again. He's supposed to be a tank so don't make him less tanky or else any class can be a tank.
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