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  1. Ildranach

    Raids - balancing solo raids

    So... People are allowed to snark and insult and imply people are bad players and you say nothing, and when people start defending themselves you come in with the warning? I'm so done with this place.
  2. Ildranach

    Nature's veil not working in raids any more

    Level 91 with crafted 95 rune and high enough mature mastery should give you enough to have it work in Raids, or at least it did last season. This is because raid mobs are all level 105. I'm not sure what level you are at?
  3. Ildranach

    Raids - balancing solo raids

    First, I am 'complaining at you' because you chose to take issue with me airing my grievances towards raid balance. Your posts were extremely condescending and dismissive, and disregarding of others' experiences, while having none of your own in that class. You don't even address it when you...
  4. Ildranach

    Raids - balancing solo raids

    I have alts of every class. I've found it disturbingly easy to run things in my undergeared holy priest compared to my fire wiz which tends to die a lot. Hunter at on-level purple/orange gear performs about the same as said undergeared holy priest(blues/greens, some items 10 levels below), which...
  5. Ildranach

    Raids - balancing solo raids

    Your experiences are presumably a healer class. Several dps classes have already explained their experience here, having tried the raid at high challenge levels. Raids are not balanced across classes, and nowhere is that more obvious than palace. You are saying that they are crying because it's...
  6. Ildranach

    Raids - balancing solo raids

    Get gold as a dps class in palace then come back and make that statement. Otherwise don't dismiss people who have done so and are rightfully concerned about the difficulty.
  7. Ildranach

    Ice Wizard Suggestions

    I think that was the original intent of Inner Will. Except for the part where Will is pitifully weak as a stat, of course.
  8. Ildranach

    Mobile Jump toggle Please!

    I jump to signal that I'm lagging. Thought that was why people did it. :)
  9. Ildranach

    15-Player Raid Balance

    I agree. I also found it very frustrating. At level 91 with a crafted bow Veil will work if you have enough Nature mastery; never got that high on a wizard though. This also applies for event zones, so for things like Vale, lower-level Cure and Cleansing Waters couldn't remove the DoT debuffs.
  10. Ildranach

    Actual Stats or Pool Values: Player Poll!

    Piece of unbound gear with flute relic that buffs armor equipped and nothing else: The same piece of gear when the relic is unequipped: :unsure: Something's not right here...
  11. Ildranach

    15-Player Raid Balance

    Technically it is because the mob level is 105 always, not necessarily that it's scaled for 95 optomized; I will agree that it certainly feels that way. Incidentally, this is also how the health numbers aren't visible and the display always shows a skull; the values are scaled to player level...
  12. Ildranach

    Raids - balancing solo raids

    So someone asked for data earlier. That someone has bowed out of the thread after making quite a few condescending remarks while not having played the class they were commenting on, but since I did the math already, I figured I'd share anyway. Please note, I'm making a couple assumptions here...
  13. Ildranach

    Raids - balancing solo raids

    I see you missed the part where Rubyn said there were a lot of full heals used. This isn't figuring it out. This is being forced to use premium consumables in order to progress. Roak is a warrior class. Rubyn is a fire wiz. Their sustain methods are completely different. Warrior has a lot...
  14. Ildranach

    Raid - rewards need to be improved

    I agree that we need incentives for player retention but would like for raids to at least be on par with bounty runs given the relative scarcity of mobs and the difficulty/resource drain. Plus, many raiders are max level regardless; toons that are leveling naturally have less power due to...
  15. Ildranach

    Raid - rewards need to be improved

    That's a class balance issue, not a raid reward issue. Both need fixing. More ducats per run would be very nice, but would fall under the same issue of certain classes having an easier time to farm them. It's just a shame since Ivar did say they were supposed to be good sources of exp and loot. šŸ™ƒ
  16. Ildranach

    Raid - rewards need to be improved

    The difficulty of the raids themselves demands an increase in reward: why do them if bounties give orders of magnitude better xp for nearly no resource/time consumption, little to no need to learn mechanics, and no combat strategy required? The reason why we are comparing to bounty runs is...
  17. Ildranach

    Raids - balancing solo raids

    Please see Rubyn's experience posted above as a fire wiz at level 35 raids. EZ is not available 24/7. EZ items disappear after EZ is gone. You cannot balance raid content based off of content that isn't permanent. Plus, full health and rezzes are premium items: there is absolutely an argument...
  18. Ildranach

    I’m gonna keep bothering about random affixes...

    Here is a list of suggestions for the affixed currently available that don't have much counterplay. (will be editing as I find more) Massive: Mob is visually larger in size and attacks slower but with more damage. (same dps overall) Also has chance to telegraph an attack that will cause player...
  19. Ildranach

    Raids - balancing solo raids

    This is exactly the problem. Dps classes, as previously stated in the thread, have a very hard time as they have poor built-in sustain, high damage, and poor damage-soaking abilities. Fire Wiz sustain is based off dealing damage. Hunters rely on either a bow rune, a small heal over time...
  20. Ildranach

    Suggestions for 2021 'Quality of Life Build'

    Triad potions are also locked by combat level for some reason, unlike verda and pies. It'd be nice for them to be unlinked from that.
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