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  1. Water Shaman Guide

    This is the Build for a "White Cap Shammy" that I prefer most...It's particularly good for Solo play- and designed for self-sustainability. https://villagersandheroes.com/talentbuilder/#?v=4,5,10,0,0,40,35,20,19,0,0,0,0,0,1,0
  2. Game Suggestions from 12-31-20 livestream; add yours here

    Ok- shamans using the power of wind get pushed along faster, fire wizzes use fire for a short burst of jet propulsion, don’t really have an explanation as to why marksmen hunters have a movement boost, but as for nature hunters, they are more attuned to nature and would thus be able to find the...
  3. Game Suggestions from 12-31-20 livestream; add yours here

    Would the addition of a quiver be solely for the characters appearance or could they be slotted into the shield spot and have additional perks to the character?
  4. Game Suggestions from 12-31-20 livestream; add yours here

    I’m sorry, don’t quite understand your reply- and I don’t want to take away anything from any other class. Fire wizards have a speed boost, as does a marksman hunter and shamans who invest in wind; none of which should be changed- all are logical to the class. I don’t understand though how why...
  5. Game Suggestions from 12-31-20 livestream; add yours here

    I think hunters (specifically nature hunters) should have the skill pathfinding- other classes have an increased travel speed skill. Pathfinding, could be an inherent ability that would improve as the hunter levels... they have an armor set called pathfinde, it just makes sense that they...
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